In a feature discussing the increasingly-prevalent raft of last-gen HD collections, Konami’s Tom Hulett has offered some reasons for the below-par quality of the Silent Hill collection.

Fans and reviewers alike have lambasted the efforts of Hijinx, the studio behind the HD ports, but now it seems they did the best they could with what they were given. As it turns out, what they were given wasn’t final release code from the original retail version.

“We got all the source code that Konami had on file – which it turns out wasn’t the final release version of the games! D’oh!” Hulett told 1up. “So during debug we didn’t just have to deal with the expected ‘porting’ bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we’d never seen before.” He added that at one point, Silent Hill 3 protagonist Heather was blue!

While this helps to explain why the HD Collection is as poor as it is (and indeed, will probably take some heat off of Hijinx Studios), it doesn’t help with the perception that Konami doesn’t care about the Silent Hill property; would it really have been so hard for them to properly archive the source code for these games?

There may be a light at the end of the tunnel however, provided your console of choice is connected to the internet. “After our initial patch, I played through Silent Hill HD Collection armed with righteous indignation and Internet complaint threads,” said Hulett. “I made a list of every issue I could find. Hijinx is hard at work addressing as many of those issues as is feasible given our resources.”

It could be argued that the game should never have launched in the state it did, but that’s academic now. Hopefully Hijinx will be able to patch the game up to the standard Silent Hill fans expect.

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