Wii U Zelda still a way off.
Despite showing an HD Zelda demo at last year’s E3, Shigeru Miyamoto has stated that a franchise title for the Wii U is currently only in the planning stages.

In an interview with Entertainment Weekly, the legendary developer noted the HD demo garnered “a positive reaction” and reflected on Skyward Sword‘s motion controlled combat.

“With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren’t able to do that or didn’t like it as much and stopped playing partway through it. So we’re in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further.”

This shouldn’t come as much of surprise, given the series’ release schedule over the last decade; since The Wind Waker in 2003, we’ve had Twilight Princess in 2006 and last year’s Skyward Sword on home consoles. So an HD Zelda adventure is likely a few years away yet, but going by last year’s demo, it’ll be well worth the wait.

SCEE “very relaxed and confident” about Vita situation.
Despite Vita sales remaining flat in the months since launch, Sony Computer Entertainment Europe CEO Jim Ryan told C&VG they aren’t worried about its prospects.

After mostly ignoring their floundering handheld in their E3 keynote, some might see this as complacency. That decision was rendered even more bizarre given the existence of a sizzle reel trailer for the Vita that looks as though it was meant for the conference. Could they not have shaved three minutes from the bloated Wonderbook presentation to show this?

Ryan stated that Sony weren’t considering a price cut, and gave one reason for perhaps not showing much software support. “There’s a lot going on – a lot of very Japanese specific content that wouldn’t really resonate with the Western world,” he said, adding “there’s still a lot of content to come. We have Little Big Planet to come, and then on the third party side FIFA, BioShock, Call of Duty and Assassin’s Creed. So, in my mind it’s a line-up of real quality – and a good balance across various genres.”

That’s all well and good, but you need to show the content. I adore my Vita, but if Sony want consumers to get behind the machine, first they need to get behind it themselves.

The next-gen pays E3 a visit.
Even though both Microsoft and Sony had categorically stated they would not be showing new consoles at E3, many believed this was just an elaborate smoke-screen designed to mask a surprise reveal.

With the benefit of hindsight, we know this was merely wishful thinking, but we’re now late in the current generation of console tech and we know that new machines are coming at some point. With this in mind, two industry heavyweights chose E3 to show off their new rendering middleware.

First up, Epic’s Unreal Engine 3 successor, cleverly named Unreal Engine 4. We’ve seen stills from this ‘Elemental Knight’ demo in a Wired article a short while ago, but it’s much more impressive in motion, showcasing some fantastic lighting and particle effects.

We also have a new video from Square-Enix, who took the opportunity to announce Final Fantasy: Modern Warfare! Oh no, wait. It says here that it’s a tech demo for their new Luminous Studio engine.

The demo, called Agni’s Philosophy, is a teasing peak at what a future Final Fantasy might look like. So… not much like Final Fantasy at all? It’s incredibly impressive stuff though, especially in character’s hair and the level of environmental detail. Perhaps it’s the less fantastical environments and character models, but I find Square-Enix’s demo the more impressive of the two.

Will games look as good as these two demos on our next-gen consoles? I can’t help but think they won’t, but it certainly gives us something to look forward to.

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