It’s Monday, and that means it’s time to celebrate some great videogame music!

With Theatrhythm Final Fantasy just released, I’m very tempted to feature some music from that game. I’ve been playing it almost exclusively since it arrived on Saturday afternoon – I’ve already sunk around eight hours into it – and it is absolutely fantastic. However, it occurs to me that my Musical Mondays features are already weighted in Final Fantasy‘s favour, so I’m going to exercise some self-control and give some much-deserved attention to another game I’ve been exhaustively exploring recently; an adventure that is the best game I’ve played so far this year.

That game is Gravity Rush.

I mentioned in my demo impressions piece that the game felt like a Studio Ghibli adventure, and as I’ve got to grips with the game, that feeling has deepened. Part of that is down to the music, such as this composition.

‘Old Town’ by Kohei Tanaka

When Kat awakens at the start of the game, she finds herself in an area of Hekseville called Auldnoir, and this is the music that plays whenever you’re in that part of the city. Kat is an amnesiac; she has no idea who she is, where she came from or how she came to be in Auldnoir. Despite what you’d expect considering these circumstances, Kat is a very upbeat person, eager to explore her surroundings and see what else is out there, taking everything in her stride. ‘Old Town’ perfectly encapsulates that sense of exploration and wide-eyed discovery, keeping an upbeat tone throughout.

In fact, even the battle theme sounds upbeat in this game, and it’s gratifying to become immersed in a game that presents almost everything with a playful approach. That’s not to say that Gravity Rush doesn’t occasionally deal with heavier or darker subject matter – it does, it just doesn’t wallow in it. The battle theme is a good example – the mysterious, inky Nevi are invading Hekseville and Kat takes it upon herself to stop them, but the music is still upbeat and inspirational; the soaring strings in ‘Resistance and Extermination’ wonderfully evoke the image of Kat soaring through the air.

‘Resistance and Extermination’ by Kohei Tanaka.

Gravity Rush really is a very special game. It’s endlessly imaginative, specifically in the Rift areas where you’ll see possibly the most inventive architecture ever seen in a game, and it’s constantly engaging just flying around exploring Hekseville. If you own a Vita, you must buy Gravity Rush. I’d go so far as to say it alone is worth buying the Sony handheld.