If you visit this blog with any regularity, you may have noticed something of a drop-off in content recently. It’s not so much laziness on my part (I promise); more that there hasn’t been much gaming news of late that has interested me enough to comment on.

I suppose that’s the way it goes at this time of year, when publishers are shipping out their big hopes for the Christmas period, and focus shifts from updates on in-development titles to sales numbers. Information like this doesn’t really interest me – I want to write and talk about games, not numbers of units shifted.

And so, staring at my shelves, laden end to-end and top-to-bottom with a considerable percentage of games I may never play (thanks to both the speed at which games drop in price these days, and my own inability to control my videogame spending), I had an idea: Why not write about these games I’m yet to play, and maybe give myself the kick up the arse I need to cross some off of my to-do list? I’m thinking I might do one of these a week, focusing on those titles that are foremost in my gaming regrets. So today, I’m kicking off with…

Heavy Rain
There are a few fairly good reasons why I’ve not yet got around to playing Heavy Rain. To begin with, it doesn’t help the PS3 (or indeed the Wii) that my 360 is my main console – pretty much all my multi-platform games are bought on the 360, and it’s the machine that sees by far the most use. The other two are mainly used for some fantastic exclusive titles, but with 90% of releases these days being mirrored across the two HD consoles, it leaves little free time for me to show the other consoles much love.

Secondly, Quantic Dream themselves are something of an issue for me. Granted, David Cage often comes across in interviews as if he’s convinced of his own importance (though it would be silly to form an opinion of someone’s personality based on nothing more than answers given to questions likely posed to provoke a response), but this isn’t my issue here. No, part of my reticence to play Heavy Rain stems from the one Quantic Dream game I have played: Fahrenheit, otherwise known as Indigo Prophecy.

I often see Fahrenheit used as an example of an intriguing story that utterly squanders its promise, and this is pretty much how I feel about it. The opening third of the game is fantastic, as one of a handful of playable characters wakes from a trance, having committed a brutal murder, and makes an attempt to hide evidence before escaping the scene. Perspective then switches to a pair of cops investigating the very murder that took place at the game’s start, which lends the game an intriguing cat-and-mouse element, with the player taking on the roles of both hunter and hunted.

The middle section sags a little with some questionable attempts at character building, before it all begins to fall apart and the story disappears up its own arse and into the realms of the ridiculous. For me, it was the kind of story development that made me want to flip over virtual tables, and the fact that it utterly destroyed the creeping atmosphere and intriguing premise that the opening hours worked so hard to build made it all the worse. The problems with Fahrenheit‘s story, characterisation and ending has always made me nervous to play Quantic Dream’s follow-up project. Sure, in most games, it’s often easy to overlook elements like this if you’re having fun with the gameplay, but considering how elevated in importance these elements are in Quantic Dream’s work, if those aren’t done right here, there’s not much left.

Perhaps the main reason I’m yet to play Heavy Rain, however, is down to one specific moron on the internet. Back when the game was originally released, a user on one of the forums I used to frequent decided to go around both forum threads and story comments spamming the identity of the game’s ‘Origami Killer’. Another user decided to compound this idiocy by confirming what the first cretin had posted. The story’s premise is discovering the identity (and solving the mystery) of the Origami Killer, so with that ruined,  I felt the game wouldn’t have quite the impact it would have had if I’d gone in completely blind. As it stands now, I’d be controlling one character knowing they’re the one to blame for everything that’s happening, and that’s surely going to affect how I play, and subsequently enjoy, the game. If anyone has access to a Men in Black neuralyzer, now would be a good time to offer its services…

It may sound like I don’t want to play Heavy Rain, but I really do – it’s in my collection, after all, and what I’ve heard from friends sounds promising. Curiously, it might be Quantic Dream’s upcoming Beyond: Two Souls that finally convinces me to stick the disc into my PS3’s drive and finally work my way through it – as excited as I am for that game, I’d like to see how Cage and Quantic Dream’s storytelling and execution have evolved since Fahrenheit caused me such disappointment. And if am to find a significant step up from the team’s last-gen outing, it may even increase my anticipation for their forthcoming title.

Do you have an enormous backlog? Feel free to leave a comment detailing your big gaming regrets, or, alternatively, lambasting me for my own.

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