destinytravBungie have officially torn the veil from their secret project Destiny. Actually, they did yesterday, and I was busy. But enough about me.

Destiny is the first result of Bungie’s current deal with massive publisher Activision, a project they hope to expand across the next decade and the coming console generational divide. It seems to take the form of some kind of Massively Multiplayer FPS, as had been rumoured for some time. This, despite Activision publishing chap Eric Hirschberg saying that it’s definitely not an MMO. Well, that’s that settled then.

Bungie invited press to their offices earlier this week to unveil their new universe, so it’s worth scouring those articles for more detail.
Here I’ll just touch on a few things gleaned from them.

Destiny is Bungie’s big plan for the next ten years of their existence, and it’s described (by that same Activision fellow) as the “world’s first shared-world shooter”. What this appears to mean is that the game takes place in a persistent world (like an MMO), with your avatar being one of many player-characters in that world (like an MMO), and these characters can tackle missions together (like an MMO…). To be honest, I’m intrigued by a sci-fi shooter where I can team up with friends whenever I want to take on missions, as long as I can also enjoy any content I want as a single player, and Bungie suggests that Destiny will be perfectly playable in isolation… though you will need to be connected at all times while playing, meaning other player-characters will at least be visible to you in the world.

What really draws me toward Destiny is the opportunity to explore a new Bungie-created universe. I am an enormous Halo fan (you could quite accurately call me a total Halo fanboy), and part of that is down to the expansive universe that the series is set in and the depth of lore and history that can be found in the extended universe content. With a wide-open persistent world that’s begging to be explored, Bungie have an opportunity to bake a lot of that background into the world itself with Destiny, allowing players to stumble upon the secrets of the universe through their own rangings, and the concept art we’ve seen so far has me salivating. To accompany yesterday’s various press pieces, a ViDoc was posted to YouTube showing off various pieces of that concept art (and a few glimpses of in-game footage too), and I just can’t wait to explore these spaces, with or without friends. (And also, +1 internets to whichever Bungie guy named the ViDoc as an homage to their 1993 release Pathways into Darkness).

I like the premise behind the story, too; that a golden age of humankind was shattered by some unknown enemy, only for an equally mysterious saviour to come to our rescue. I want to know more about the enormous sphere that floats above humanity’s last city and learn who this cryptic benefactor is and what their motives were. I want to discover why these antagonistic aliens decimated our solar system and left our worlds in ruin. I want to journey to Mars and run through ancient human structures ravaged by battle. And I want to bound across the surface of the moon and look down on the besieged Earth below.
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Here’s hoping that Destiny offers all that and more, and that I can also drag a couple of friends along for the ride. I’ll certainly be keeping an eye or three on this in the coming months as Destiny nears release on Xbox 360 and PS3. A PC release is apparently under consideration.

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