Early last month, Amazon rather surprisingly purchased Double Helix, developer of the Xbox One launch fighter Killer Instinct. At the time, this raised a couple of issues: what would happen to the rest of Double Helix’s ‘season one’ content for the game, and who would develop it going forward? Microsoft moved quickly to allay fears over the future of the title, and said they’d later be announcing a new development partner to take the game forward.

Well, today we have full clarity for both of these issues. Firstly, we have details for Double Helix’s final content update, which will include everybody’s favourite murderous, wrist-blade wielding cyborg Fulgore, the long-awaited story mode and eight-player lobbies with a spectator mode. We’ll be getting all this on April 9th, and I cannot wait. You can watch the trailer below. I suggest you do so.

I’ve been really looking forward to both Fulgore and story mode; I’ve put a lot of time into the game since launch, but other things (such as Titanfall) have come along and stolen my attention. A new character (indeed, my favourite character from the arcade/SNES original) along with a properly structured arcade mode will definitely drag me kicking and screaming back into the game. I really hope Double Helix have some great things planned for the story mode so they can sign off in style, before handing over to Microsoft’s new development partner.

And that new developer? We now know who that will be too: Iron Galaxy, they of Divekick and Darkstalkers Resurrection fame. The developer certainly have form with fighting games, given their history porting classic Capcom fighters to modern systems, so they should be a good choice to build on Double Helix’s excellent foundations. Interestingly, in an interview with Polygon, Iron Galaxy CEO Dave Lang reveals that his studio originally pitched to develop the title when Microsoft initially began shopping the project around. Unfortunately, the studio was at the time hard at work on its first original title, Wreckateer, and the team was not big enough to sustain more than one project.

Elsewhere in the same interview, he called Killer Instinct “probably the biggest thing we’ve ever done,” and also commented that Iron Galaxy won’t be looking to completely overhaul the way the game currently plays, saying, “If we were going to work on this game and go, ‘Oh, we want to change everything,’ if we were in that position, it’d be a mess. I’m not sure if we would have taken the gig.”

Of course, we won’t know how true that statement ends up being until we get our hands on Iron Galaxy’s first batch of KI content – a new team working on an established platform are surely going to have their own ideas, so perhaps some of that will bleed into their work organically. But Lang says that Double Helix have done much to grease the wheels during the changeover in developers, with ten of his own people spending a week at the California developer’s studio to get to grips with the existing tools. Hopefully Iron Galaxy will be able to slip right into place and continue to deliver the great results that their predecessors have, up until now, been giving us.

For Double Helix’s part, they issued a statement to Polygon that read as follows:

It’s been a privilege to work with our partners at Microsoft to help bring back Killer Instinct. Throughout production, we’ve been inspired by players and fans to make KI the best it can be. Now, we’re excited to join that community, eager to see what the talented team at Iron Galaxy turns loose for season 2

As a big fan of Killer Instinct, I’d like to thank Double Helix for their excellent work on the game, and wish them luck for their future projects. As for Iron Galaxy, I’m greatly looking forward to seeing what they can accomplish with KI. It will certainly be interesting to keep an eye on.

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