Archives for category: Release dates

mikuft
The seemingly impossible has happened, as Sega have confirmed that Hatsune Miku: Project Diva Future Tone, a previously Japan-only port of the previously Japan-only Hatsune Miku arcade game, will be released in Europe and the Americas early next year.

Coming to the PlayStation Network on January 10th, Future Tone will be made available in the same digital configurations as its Japanese release. There will be two separate song packs, called ‘Future Sound’ and ‘Colourful Tone’, the former focusing on tracks that have appeared in the Project Diva games, the latter being drawn from the Project Mirai and Arcade games. In total, there will be over 200 songs and more than 300 modules to choose from.

We only have prices in USD at the moment, but we can assume Euro and GBP pricing won’t be too far removed. Each pack will cost $29.99, or you can buy a bundle for $53.99 that will contain both packs as well as a couple of bonuses. Here’s an overview from Sega themselves:

About

Hatsune Miku: Project Diva Future Tone kicks off with a bang by giving players more than 200 songs for Miku and her digital friends to perform. Newcomers and veterans alike will have new controls to master, and tons of customization thanks an unparalleled amount of costume modules to unlock! Releasing on Jan. 10, 2017, players will be able to choose their Future Tone collection – from ‘Future Sound,’ a collection of songs centred around the Project Diva kinship of games or ‘Colourful Tone’ which collects songs related to the Project Mirai games and arcade songs. Lovers of all things Miku who purchase both packs will have both hairstyle customizations and exclusive “survival course” added on! Each package will be available for $29.99 or the entire Future Tone set of both will be at special discount for just $53.99.

Key Features
•Energy to Surpass Miku Herself – As the arcade version of Hatsune Miku, Future Tone amps up the game’s speed and energy, and players will need to master a different style of control, making it the most frenetic Miku rhythm game yet.
•Choose from Hundreds of Songs – With a final tally of 224 songs across both of Future Tone‘s packages, the game features the most expansive collection of songs yet from Hatsune Miku and her friends.
•Set the Stage – Dress up Hatsune Miku and her friends with more 340 unique costume modules and accessories across the Future Tone packages. Players who purchase both packages will get access to an exclusive feature where they can mix and match costumes and hairstyles.
•Bring the House Down –Future Tone takes full advantage of the PlayStation 4 and will present all of the arcade-style action rendered in glorious 1080p/60fps.

Hatsune Miku: Project Diva Future Tone is a pure arcade experience – players will be able to unlock songs as they play the songs in any of the game’s up to five difficulties: Easy, Normal, Hard, Extreme, and Extra Extreme, earning the game’s VP currency commensurate to the challenge level. VP can be used to buy new costume modules and customized items to style Miku and her friends in the manner of players’ choosing.

Pricing

When the game launches, players can find Hatsune Miku: Project Diva Future Tone on the PlayStation Store as a free download that contains two songs. Within the game’s user interface, players will be able to purchase the ‘Colourful Tone’ and/or ‘Future Sound’ packages individually for $29.99 or as a bundle for $53.99.

It’s great to be getting more Miku so soon after the western release of her latest game, Project Diva X. With Future Tone being a digital-only release in Japan, it was a longshot to expect it to make its way over here – especially in Europe where Project Diva X didn’t receive a physical release, leading fans to wonder if Sega was feeling a little hesitant about the series’ future here. It seems we needn’t have worried. Now to put some PSN credit on my Christmas list…

You can see the first English trailer below.

SOURCE: Gematsu

So, it’s official: Final Fantasy XV has been delayed. Rumours sprang up over the weekend, based on conversations with retail sources and backed up by photos of marketing materials, but yesterday director Hajime Tabata confirmed it to be true, with the long-in-development title being bumped from its original date of September 30th to November 29th.

In a video, which you can see below, Tabata explained that, while the game went gold a few days ago and the team had begun work on a day one patch, they had ultimately decided to push the release back to make sure these fixes could be pressed to the game discs that we’ll all be buying at retail. “Our objective with Final Fantasy XV was to deliver a Final Fantasy of the highest possible quality, to every single person who buys the game,” said Tabata, who went on to explain that, because not everyone who buys the game would be able to apply the patch, the team felt the best course of action was a short delay. Not only will the patch improve the game’s performance and overall polish, it will also contain “pretty substantial content,” added Tabata.

And so, we’ll be waiting a further two months to get our grubby mitts on the game. And while it might seem a ridiculous thing to say about a game that was announced ten years ago, it’s probably for the best they don’t rush this one out before it’s done. Not only are there a decade of fan expectations riding on it, but possibly the Final Fantasy brand itself, which has taken a bit of a battering in the wake of the Final Fantasy XIII trilogy and the disastrous launch of Final Fantasy XIV Online. While XIV 2.0 has seen an enormous turnaround to become a massive success, the brand is still in a bit of a precarious situation. Square Enix needs this one to be a hit.

Perhaps as some form of consolation, we have been treated to some new content to tide us over for a bit. First off, we now have the first twelve minutes of CGI tie-in movie Kingsglaive: Final Fantasy XV available to watch on YouTube. The film, which takes place just before the start of the game, begins with a scene-setting narration from Lunafreya Nox Fleuret, the princess of Tenebrae, who brings us up to speed on the state of the world, and the conflict between the magical nation of Lucis and the militaristic empire of Niflheim, who desire the crystal that powers Lucis’ prosperity. As a young Noctis visits Tenebrae with his father, the kingdom is attacked by Niflheim soldiers in an attempt on the Lucian royalty’s lives. Noctis and his father escape, but Tenebrae comes under imperial rule.

Later, we see a battle between Lucis’ Kingsglaive, an elite force of soldiers bestowed with the power of Lucis’ crystal, and the invading forces of Niflheim, made up of human and mechanical soldiers, as well as an assortment of quite horrific looking monsters, including enormous behemoths. There’s even a cameo from a ‘daemon’ that fans of Final Fantasy VII will recognise. It’s been a fair while since we’ve had a CGI film out of Square Enix, and it’s clear to see the upgrade from Advent Children; Kingsglaive simply looks photorealistic at times, especially where character faces are concerned. The editing can feel a little schizophrenic during action scenes, as if the director was on a days-long Red Bull binge, but it does serve to give this first huge battle a frantic feel, and it’s certainly a hell of a spectacle, as the two forces clash over an abandoned town on the edge of a huge, precipitous rock bridge.

Ultimately, this quick look at Kingsglaive: Final Fantasy XV isn’t going to sate your thirst for anything FFXV-related, as it’s likely to just leave you wanting more. At least the full film will be available to download in just two weeks’ time.

The second bit of new content has just been made available to coincide with the start of Gamescom in Cologne, where the game is playable from the start. Unsurprisingly, it’s a gameplay video from the very beginning of the game, and it runs for almost an hour. This footage has been taken from the gold master version mentioned in Tabata’s apology video, so we can get a look at how the game runs at this stage in development, before the addition of what would have been the day one patch. Fans who played last year’s Episode Duscae will feel immediately at home as, after a rather interesting bit of foreshadowing, the game begins with Noctis and his retinue arriving at the Hammerhead garage to get their broken down car fixed. Luckily, this time Cindy isn’t asking them to hunt down an enormous behemoth, and instead charges them with a bit of simple pest control to pay off their debt.

There are changes though. The party meet Cid almost immediately, and the Hammerhead itself isn’t actually in Duscae this time, but the neighbouring region of Leide. So if you’re sick of seeing the green fields and shimmering lakes of Duscae, at least now you can look at some parched, mountainous scrubland instead. Result? Throughout the fifty-minute clip, we get to see plenty of features of the game, taking in combat, quests, camping, driving, and even a smattering of cutscenes, though with some judicious editing to make sure we aren’t spoiled too much. The footage comes from the first three chapters, which Famitsu report took them 25 hours to get through, so we’re getting a pretty in-depth look at the early stages of the game here.

Final Fantasy XV looks to be in pretty great shape from this extended look, and though it’s a pain to see it delayed just as it was getting close enough to grasp, we can’t complain about a bit of extra time to polish it up to a pristine shine. And besides, after ten years, what’s a couple of extra months?

Sonic 25th anniversay
After much teasing and dropping of hints, Sega have finally announced what’s next for Sonic the Hedgehog in this, his 25th year. The Blue Blur will be speeding through 2017 in not one but two new games, with the retro-inspired Sonic Mania set to launch next Spring and a new main series entry, currently called Project Sonic 2017 due later in the year.

The two games were announced at Sonic’s birthday party at San Diego Comic Con, which was also streamed live on Twitch and YouTube. Unfortunately for those of us at home, the stream was a bit of a mess; it started much later than advertised, and then suffered persistent audio problems, with sound occasionally dropping out entirely. In fact, the stream was so buggy that one wondered if the surprise announcement would be a straight port of Sonic 06.

Thankfully we were spared the horror of that alternate reality. So let’s look at the first of these new games, Sonic Mania. As if to appease those fans that are constantly calling for a more classic Sonic experience, Sonic Mania looks like a lost Megadrive game, and development is being led by Christian ‘Taxman’ Whitehead, known among Sonic fandom for his work on ports of Sonics 1, 2 and CD, using his own Retro Engine. He was joined on-stage by head of Sonic Team Takashi Iizuka, who mentioned that along with all new levels (one of which, Studiopolis Zone, is shown off in the reveal trailer), classic levels will be present and remixed in the new game. Graphics, movement and momentum all look absolutely spot-on, as you’d expect from Whitehead, but beside fresh stages there’s also a new gameplay mechanic in the Drop Dash, which seems to allow you to initiate a spin dash in the air, zooming off as you hit the ground. It looks like it’ll be great for sudden changes in direction while maintaining momentum. Sonic Mania was playable at the event, so there’s already plenty of gameplay footage on YouTube, but for us mere mortals unable to attend the party itself, the new game is currently scheduled to launch on PC, PS4 and Xbox One next spring.

So we’ve got our classic, 2D Megadrive-y Sonic covered, what about Modern Sonic, I hear you cry? Well, held back until the very final moments of the party was a reveal trailer for Project Sonic 2017. Although Iizuka made a point of saying that the new game was not a sequel, but a “brand new experience”, it’s difficult not to see the game as Sonic Generations 2. Indeed, the trailer sets the scene by proclaiming, “From the team that brought you Sonic Colours and Sonic Generations” leading us to believe it’ll be a return to the successful ‘boost’ formula seen in those games, as we see Modern Sonic boosting, jumping and sliding. Moments later, he’s joined by Classic Sonic as the pair team up, just as in the hedgehog’s last anniversary game.

Fans have been hoping for a return to the playstyle of daytime-Unleashed/Colours/Generations for a good few years now, after both Lost World and spin-off Sonic Boom each failed to impress, but one thing that may give pause is the tone of the trailer. Opening on a devastated city (that looks suspiciously like the one from City Escape to me…) under attack from enormous automatons that look more than a little bit like Sonic 2‘s Death Egg Robot, the colour palette is muted, swamped in browns, and the final tagline of the trailer reads, “Join the Resistance.” Hmm. Hopefully the full game is not too self-serious, as that just doesn’t work very well for Sonic (you need only take a look at Sonic Adventure 2, Shadow the Hedgehog or the aforementioned Sonic 06 for proof of that). I don’t think we’re going to be looking at a grimdark Sonic though – the last few franchise entries, even as far back as Unleashed, have been generally breezy, ‘Saturday morning cartoon’ affairs, and it feels like the people at Sonic Team now realize this is where the franchise needs to be. Project Sonic 2017 is slated for late next year, and will hit PC, PS4, Xbox One and Nintendo NX.

Alongside the game reveals, the party was of course a general celebration of everything Sonic. We got a brief look at both Sonic Boom: Fire and Ice for the 3DS and the character’s appearance in Lego Dimensions, as well as a short clip from Season 2 of the well-regarded Boom cartoon; the cast even came out on stage to do a script reading, but unfortunately the stream rather annoyingly cut away from this. The tone was often completely, bafflingly, bonkers, with random interjections for such mundanity as a nacho tasting session from one of the sponsors, but it opened up to a rather half-hearted, lethargic set from Hyper Potions, complete with a lifesize, very Mikudayo-looking Sonic mascot who waddled onto the stage to throw some uncomfortable-looking shapes. Sonidayo later returned to the stage alongside Hello Kitty, for possibly the most inexplicable crossover you could imagine. It did, however, allow me to gif this.


Yep. Totally worth it.

Other than the games, the highlight of the night came when legendary Sega composer and Crush 40 guitarist Jun Senoue hit the stage to play some of the band’s Sonic themes. To be honest, it felt a little weird at first to see Senoue jamming along to a backing track, but I have to admit to grinning like an absolute loon when he started to play Escape from the City, encouraging the crowd to sing along, and when he followed that up with Open Your Heart, joined onstage by Crush 40 singer Johnny Gioeli, I was not at all surprised to find myself actually singing along. Well ok, not singing, as it was about 3:30 am, but mouthing the words, at least. It was a performance that lacked a bit of the energy you’d have got from a full band playing live, but it was still a great treat for the fans, especially those that love the music of the Sonic series. It must have been fun to be there in person.

This was an event by and for Sonic fans, and by all measures it was a massive success. As a Sonic fan, I’d have loved to have been there myself. However, the series still faces struggles in the wider market; Sonic remains a big brand in gaming, but the ‘Sonic Cycle’ is still in full effect, with the last two big games undoing all the good that Colours and Generations managed to do. With a return to a proper classic style of Sonic, as well as a game that looks to be expanding on those two excellent ‘boost’ games, it certainly looks like we’re on the upswing again. The only way it could be any better is if there was also a Sonic Racing 3 on the cards. Ooh, just imagine.

[Credit for Crush 40 live clips: W10002 on YouTube.]

Xbox Scorpio
If last year was all about the games, 2016’s focus was the platform. Bookended by a couple of hardware announcements, which we’ll get into later, and with a focus on new features and functionality for the Xbox One and Windows 10 platform, Microsoft showed off a range of games both announced and new. First though, Rod Fergusson appeared on-stage, ostensibly to demo his studio’s Gears of War 4, and began by announcing Xbox Play Anywhere. Effectively a long-overdue cross-buy initiative from Microsoft, Xbox Play Anywhere allows your digital purchases and save progress to follow you between Xbox One and Windows 10, likely as a result of the recent merging of their respective digital stores. It was a positive start to the show, and many of the following games bore the Play Anywhere logo. It’s obviously a big focus for the company from here on in.

Sticking with the platform theme, Mike Ybarra was in attendance to announce some new features for the console and Xbox Live. Later this summer we’ll see new additions like background music and Cortana, and new social features called Clubs and Looking for Group. Clubs seem to be Microsoft’s analogue to the PlayStation 4’s Communities, while Looking for Group is pretty self-explanatory; Ybarra himself called it “a wanted ad for multiplayer.” It should be a very helpful feature for team-based games in particular, such as the recently-released Overwatch. Also announced was Arena on Xbox Live, a new tournament platform that allows you to sign up for tournaments for both first- and third-party games. One publisher already on-board is EA, who will be bringing Arena tournaments to FIFA.

So let’s talk about the games. It was certainly a solid showing for Microsoft, with plenty of great games on the horizon, and we had the chance to get closer looks at some of the upcoming games for Xbox One and Windows 10 – admittedly, games that were announced last year like Halo Wars 2 and Sea of Thieves, or in the case of Scalebound, even longer ago. Still, the games looked great, with Hideki Kamiya once again taking the stage to show off an enormous co-op boss battle in Platinum’s upcoming exclusive. If you’ll pardon the pun, the scale was suitably impressive as a group of players and their dragons took on a truly gigantic enemy crab, hitting its weak points for massive damage.

GIANT ENEMY CRAB

GIANT ENEMY CRAB

Halo Wars 2, now landing in February, had a rather short showing, with a CGI trailer that rekindled memories of Halo 3‘s sublime ‘Believe’ diorama, before Dan Ayoub from 343 studios came out on stage to announce a multiplayer beta, available right there and then for Xbox One. It runs until June 20th, so make sure to jump in now if you want to check it out. Perhaps the most intriguing exclusive title on Microsoft’s upcoming slate was Recore, which we’ve previously only seen a CGI trailer for. Here we got a decent look at how the Comcept/Armature collaboration will play, with a stylish trailer that aimed to introduce us to heroine Joule and her various robot pals that we’ll be using to fight, explore and traverse the game’s sandy world. Fans had been wondering what kind of game Recore would be since its reveal, and we now know it’ll be a mix of third-person combat, exploration, platforming and mild puzzling. It may not be the most visually striking game you’ll see at this E3, but it certainly looks both fun, and something a little different.

Gears of War 4 continues to look great, and this time we got an extended co-op demo as studio head at The Coalition Rod Fergusson brought Laura Bailey, the voice of Kait, out on stage to help demo the game, with our three heroes braving new enemy the Swarm and some seriously inclement weather as they search for Kait’s mother, abducted earlier in the story. It’s good to finally get a look at how the windflares will affect the playspace, with Kait using the new Dropshot weapon to dislodge a wrecked car, the wind sending it barrelling across the battlefield to take out a group of enemies. Later, we see lightning strikes hit the ground, creating new threats for friend and foe alike. It looked excellent, but still very recognisably Gears, a point underlined by the appearance of an older, gruffer Marcus Fenix at the demo’s end, who appears to have been sitting in the dark, waiting for his son to come home.

A real highlight of the previously announced games was Rare’s Sea of Thieves. The Twycross developer recently invited a group of competition winners to their studios to demo the game, and we got to see the results on the big screen. Split into three groups and given no tutorials, the players were sent out into the world to work together, form three crews and take to the high seas. It was an excellent way to demo the game, showing the players getting to grips with things like raising the anchor, dropping the sails and even drinkin’ grog. Later, we saw the crews come together and battle ship-to-ship, frantically manning the cannons and futilely attempting to effect repairs on their splintered hulls, before one crew ended up sunk and sent to the bottom of the briny sea. It looked absolutely brilliant, and I can’t wait to gather a group of mateys and set out to parts unknown.

There was also some Minecraft news, with the game now becoming cross-play across Windows 10, iOS and Android, as two members of the Minecraft team came out on-stage to demo it, with one on a Surface and the other on an iPad. Oculus’ John Carmack appeared at one point to wheel about with a box on his head, representing the Android pillar of the announcement as he played via Gear VR. Remember when John Carmack used to make games? I do!

But what of new announcements? Well, there were a few, of course, though sadly they were either expected (Forza Horizon 3, State of Decay 2) or leaked hours prior to the conference (Dead Rising 4). Still, they all looked good, or better in the case of Forza. Playground Games’ Ralph Fulton (sadly not of recovery system fame) took the stage to demo his team’s gorgeous new game, coming to both Xbox One and Windows 10 this September, as a group of developers bombed around Australia to show off the new 4-player co-op feature – some playing on PC, others on console. Fulton described it as “the largest, most diverse, most beautiful and most fun open world we’ve ever built,” and it’s hard to argue with that. Dead Rising 4, meanwhile, sees the return of Frank West and is set during Christmas, a detail emphasised in the auditorium itself, as fake snow began to fall. The game will be out “Holiday 2016”, and looked a fair bit like Dead Rising 3, so if you liked that, you’ll probably like this one too. Then there was State of Decay 2, Undead Labs zombie survival sequel which now features 4-player co-op in a persistent shared world, surely pleasing fans of the first game back on Xbox 360 who have been calling for co-op ever since.

There was also, of course, a large third-party presence at Microsoft’s conference, and it was something of a surprise to see Square Enix’s Hajime Tabata and Mat Kishimoto take to the stage to demo Final Fantasy XV on Xbox One for the first time, showcasing the Trial of Titan, where you presumably have to win the enormous summon’s respect before you can call down Gaia’s Wrath in battle. We already know the summons are going to be absolutely crazy in this game, and the demo reminded us of the sheer scale we’ll be seeing when the game hits in just three (!) months. Following on from that was a trailer for The Division‘s Underground Expansion, which will be available first on Xbox One later this month, before Patrick Bach from DICE arrived to announce that Battlefield 1 will be available to trial for EA Access members eight days early, on October 13th. Later, Heihachi and Akuma appeared on the big screen to duke it out and show off Tekken 7 for the Xbox One, before Kaz Harada stepped out to announce that Tekken Tag Tournament 2 is currently free for Live Gold members, playable on Xbox One via the console’s backward compatibility program.

"Have you taken your Joy?" (SOURCE: www.ign.com)

“Have you taken your Joy?”

Of course, you can’t have an E3 conference without a lengthy indie montage, and after a short look at Inside, the new game from the makers of Limbo that will finally hit Xbox One in two weeks, Chris Charla, ID@Xbox Director, hit the stage to show off glimpses of highly anticipated games like Yooka-Laylee, Cuphead and Below, along with new titles like the intriguing Deliver us the Moon and the beautiful Figment. The absolute highlight however was a stage demo of We Happy Few, the new project from Compulsion Games, the team that brought us Contrast. Coming across like BioShock shot through with Huxley’s Brave New World, it’s coming to Xbox Game Preview on July 29th, and it looks utterly brilliant. Rounding out the segment was CD Projekt Red’s Damien Monnier, taking the stage to announce Gwent, a standalone version of The Witcher 3‘s card-battling game that will be entering closed beta in September.

So it was a pretty solid games lineup that Microsoft unveiled on Monday night, but it’s the two big hardware announcements that bookended the briefing that have been grabbing all the headlines post-E3. Let’s start with the first one, the one that Microsoft chose to open the show: the Xbox One S. A slimmer, 40% smaller iteration of the current hardware, The ‘robot white’ Xbox One S nevertheless comes with a few nice extras over the box launched back in 2013. First up is support for High Dynamic Range output for games and video content that support the feature, allowing greater levels of contrast and luminosity, provided you have a compatible screen. Secondly, there’s support for 4K video for apps and video streaming services, as well as a new bluray drive for UHD discs. Games can now also be upscaled to 4K, and the power brick has been done away with in favour of an internal power supply.

Despite these upgrades, The Xbox One S does not offer any additional power to developers; it will play the same games in the same way as the current system, support for HDR excepted, and all games and accessories will of course work with the new machine. If you want a beefier Xbox though, Microsoft’s got you covered. Well, sort of. At the end of their conference, Phil Spencer returned to the stage to confirm the existence of Project Scorpio, a 6 teraflop monster of a console that will be hitting the market late next year.

“The next step-change for gamers and developers must deliver true 4K gaming and high-fidelity VR,” said Spencer. Scorpio is being targeted as “the we-heard-you console,” the console that developers asked Microsoft to build, and it’s already being billed as “the most powerful console ever” despite being a year and a half away. Still, it’s a claim that seems to hold water, given the expected 4.3TFs of the PS4 Neo, and thankfully Phil Spencer went to great pains to declare that no one gets left behind. “We believe in hardware innovation without sacrificing compatibility,” he said, describing Scorpio as the next addition to the Xbox One family, and “ultimately the next step in delivering our vision for the future of gaming beyond generations.” I’ve talked briefly before about a future without hard resets between generations of hardware, where instead of a new machine starting from zero you get to bring forward all your games, accessories, saves and everything else, and it’s something I’m quite excited to see. So while it seems incredibly early to announce Scorpio, it did excite me.

So why did Microsoft announce their new machine a year and a half out? And why announce the S, when there’s the promise of the new shiny to get excited about? Last week, Sony’s Andrew House confirmed the existence of the PS4 Neo in an interview with the Financial Times, but cautioned fans not to expect it at E3. Prior to this, I thought Microsoft might announce the Scorpio early to keep themselves in the conversation, but with Neo a no-show, it feels like there was a window of opportunity that Microsoft couldn’t afford to miss, a chance to grab the ‘beyond generations’ headlines all for themselves. We of course know that Neo is coming, but we also now know that Scorpio is likely to be a fair bit more powerful – Spencer will surely be hoping the promise of more computing power will give consumers pause for thought once Neo is announced. It almost feels like a reflection of the wait for PS2 when Dreamcast hit the market.

This year, with Microsoft focussing mostly on already-announced games and new platform features, it feels like they’re almost in something of a holding pattern, which perhaps explains the existence of the Xbox One S – here’s this years’ stuff, and here’s a smaller console with a few bells and whistles to tide you over while we work on the next big thing. With Scorpio on the horizon, expect next year to be something of a grand re-launch for the Xbox brand. For now, with games appearing on both Xbox One and Windows 10, with cross-buy linking the two together and a beast of a new console on the way, it feels like they’re in a pretty good place to reach that target.

ramuh
Though GameSpot managed to spill the beans mere hours before Square Enix’s Uncovered: Final Fantasy XV event in Los Angeles last night, spoiling the upcoming title’s release date in a since-removed YouTube video, they certainly didn’t manage to ruin all the surprises. Square Enix’s social media accounts had promised that fans of the long-running Final Fantasy saga should tune in regardless, promising they’d be missing out if they didn’t watch. And, as it turns out, they were absolutely spot on, as Uncovered featured a bevy of reveals, announcements and surprises, the first of which was Hironobu Sakaguchi, the father of Final Fantasy, opening the show.

Taking the stage to rapturous applause, Sakaguchi-san talked about how he views the series as his child, and much like a child, a parent often wonders whether they are on the right path or not – a not so veiled reference to the franchise’s recent struggles that sent some ripples of laughter through the 6,000-strong audience, and set a playful, self-assured tone for the rest of the night. Though he hasn’t been involved with Final Fantasy for quite some time now, leaving Square Enix over a decade ago, he spoke about how he had a chance to sit down with Final Fantasy XV director Hajime Tabata, who told him that he planned to take the series back to its ‘challenger’ roots. This reassured Sakaguchi, who had always thought of Final Fantasy as something that always sought out new challenges, and it certainly looks like that’s what the team are hoping to do with Final Fantasy XV.

The main takeaway from Uncovered is that Square Enix seem to be incredibly bullish about Final Fantasy XV‘s chances at recapturing the public’s imagination. They’re going all out with this property, treating fans to a lavish event streamed around the world, with Final Fantasy royalty in the house – as well as Sakaguchi-san, long-standing series artist Yoshitaka Amano, FFXV composer Yoko Shimomura and director Hajime Tabata were all in attendance. Last night’s event wasn’t just to generate hype for the new game, which we now know will be launching worldwide on September 30th (yes, this year); it was also to announce that Final Fantasy XV will be accompanied by its very own compilation of expanded material. Years after Final Fantasy VII’s release, with its legacy already assured, Square Enix began the Compilation of Final Fantasy VII. With Final Fantasy XV, they’re establishing it as its very own metaseries right now.

bhffxv

In an astonishing display of confidence, last night Square Enix, via presenters Greg Miller and Tim Gettys of Kinda Funny Games, announced that Final Fantasy XV will be getting a five-part anime prequel series, a feature-length CG movie, and a mobile app minigame. They’re going all-in with this, turning Final Fantasy XV into a complete cross-media sub-franchise of its own, so let’s talk about each of those in a bit more detail. Brotherhood, the anime prequel, stars the game’s four main characters – Noctis, Ignis, Gladio and Prompto – and serves as a direct prequel to the game, promising to elaborate on the history and bonds between our heroes. Made by A-1 Pictures, the animation house behind the likes of Sword Art Online, the five episodes will be free to watch on Square Enix’s YouTube page, and the first one is already available to watch now. I’ll be writing about that in more depth in a separate piece.

Kingsglaive is the name of the CG movie, a feature-length film in the vein of 2005’s Final Fantasy VII sequel Advent Children, and it focuses on the characters of Noctis’ father King Regis of Lucis, Noctis’ betrothed, Lunafreya Nox Fleuret, and the soldier Nyx, a member of the titular Kingsglaive, an elite unit commanded by King Regis as they try to push back Niflheim’s imperial army. In another show of confidence, the film will feature an all-star cast, with Sean Bean, Lena Headey and Aaron Paul starring as Regis, Luna and Nyx respectively, though it’s not yet clear whether these same actors will reprise their roles in the game itself (or whether Nyx will even appear in-game). It certainly doesn’t seem to be the case, going by the game’s latest trailer, in which Regis sports an American accent, but time will tell. Kingsglaive will be available to stream and download worldwide sometime this year, and you can see the trailer below.

And then there’s Justice Monsters Five, a minigame that appears and is playable within Final Fantasy XV. Existing within the game’s fiction – we see our heroes excitedly come across a table in a diner – Justice Monsters Five appears to be some kind of pinball/battling hybrid featuring iconic Final Fantasy monsters. Leading up to its unveiling, names like Tetra Master, Triple Triad, Blitzball and Chocobo Racing were bandied about, so we can assume that Justice Monsters Five will be the main minigame in Final Fantasy XV. But it won’t just exist inside the game of course, as it will be coming to iOS, Android and Windows 10 as a standalone app, so you can get your Justice Monsters Five fix on the go.

While there was quite a focus on the supplemental, expanded universe content during the Uncovered event, that’s not to say we didn’t get a good look at the game itself. Viewers were treated to a few short gameplay clips featuring things such as chocobo riding (chocobos can jump, glide, and even drift around corners), and driving in the party’s car, the Regalia. Of course, an open world game with driving wouldn’t be complete without radio stations, and Final Fantasy XV doesn’t disappoint here, offering a selection of classic Final Fantasy songs from across the franchise’s entire history to cruise along to – we heard short snippets of the overworld theme from the first Final Fantasy game, as well as Sunleth Waterscape from XIII. As a huge fan of Final Fantasy music this is something that will make me very happy indeed, and I can imagine driving around the world for hours just listening and humming along to some classic FF tunes.

While driving around, we also see a car stopped at the side of the road, its occupants trying to flag down help, and it’s suggested that this is an example of some of the side content we’ll be seeing in the full game. Following that was a short clip of the party in battle, mostly showing off stuff that you’ll be familiar with if you played Episode Duscae last spring, with the addition of a short look at magic as we see Noctis manage to scare off an enormous Behemoth by casting Blizzara. Then we’re treated to a brief glimpse of an absolutely titanic Titan, and at this point it’s worth remembering that the summons in this game are going to be insane. We also saw a clip showcasing some of the beautiful, sprawling environments that we’ll be visiting throughout the world of Final Fantasy XV, including our first in-game look at the gorgeous, Venice-inspired city of Altissia. Final Fantasy XV has long been billed as “a Fantasy based on Reality’, but fans of the fantastical need not worry that the game will appear mundane; there seems to be plenty of fantastical elements and environments in there to justify the name, and you can see the clip shown last night below, courtesy of Youtuber YongYea. Honestly, it’s worth watching for the music alone, which is stunningly beautiful.

Before our final surprise of the night, there was time for a couple more announcements. First heard in the opening trailer, the theme song for Final Fantasy XV is a lush, orchestral reimagining of Ben E. King’s Stand by Me, performed by Florence and the Machine. I must admit that I thought it sounded incredibly out of place when it suddenly began, halfway through that trailer, even if does seem like an obvious song choice for a story about four friends heading out on an uncertain journey. But I think it’s going to grow on me. Florence Welch’s powerful vocal performance certainly sells the emotion of the piece, and as the trailer goes on it seems to fit more and more. If Square Enix must insist on this kind of thing, at least it’s a much better choice than Leona Lewis’ My Hands was for Final Fantasy XIII.

Perhaps most exciting of all, however, was the announcement of a new demo. This one isn’t tied to a purchase, unlike the Episode Duscae demo that accompanied Final Fantasy Type-0 HD last year, so it’s available for everyone to try on both PS4 and Xbox One. Titled the ‘Platinum Demo’, it begins with a strange premise; you control kid Noctis as he journeys through a dream, guided by Carbuncle as he makes his way to the royal citadel, armed only with a toy sword and a squeaky hammer. It sounds odd, but the good thing is you don’t have to wait to find out just how weird it is, as the demo is live on both storefronts right now. I haven’t yet had a chance to play it myself, so, like with the Brotherhood anime, I’ll be writing up some impressions, complete with video, a little later, much like I did last year with Episode Duscae.

And so we were coming to the end of the Uncovered event, with Director Hajime Tabata taking to the stage to announce the release date that we all already knew. This didn’t mean the stream ended without a surprise, however; Tabata had recently teased that the team had determined how to include airship travel in the game, a core FF motif that has been essentially missing from the last few main series titles that fans really want back. At the very end of an epic, extended trailer, we see the party’s flash car sprout wings and take to the skies. If I’m being honest, I found it to be a little goofy, as the car begins to transform and a pair of wings fold out before it rather quickly takes off. Hopefully it’s just one method of transport – the same trailer shows the boys speeding across the water in a yacht, for instance.

Still, the thought of driving, boating and flying around this massive world is tantalising, and with all of last night’s announcements still ringing in the ears, today is a good day to be a Final Fantasy fan. Square Enix seem hugely confident about the prospects of this long-in-development epic and its chances at winning back the limelight and returning to the enormous, world-conquering franchise it used to be. And I for one cannot wait to dive right in and experience it. I’ll have to wait until September of course, but what’s another six months when you’ve been dreaming of it for ten years?

See the epic extended trailer for Final Fantasy XV, complete with flying transformer car, below.

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Star Ocean : Integrity and Faithlessness, the fifth main instalment of the long-running sci-fi/anime jrpg series, will see release in the west this summer. The release window was announced in a Square Enix livestream, entitled Star Log #1, this week. It was also announced that the western release will include dual audio options, and while the game will be available for both PS3 and PS4 in Japan, we’ll be getting the PS4 version only.

The stream marks the beginning of Square Enix’s western marketing for the game, and we’re promised more to come in the months leading up to release. In this first broadcast, we learned some details on the story, which takes place between Star Oceans 2 and 3, and also got a look into a couple of the main characters. Star Ocean: Integrity and Faithlessness is set on the planet of Faykreed, some 6,000 lightyears from Earth, and our leading man, Fidel Camuze, is a swordsman from the village of Sthal. He’s joined by Miki Sauvester, his childhood friend and the party’s healer, who refers to Fidel as ‘Fiddly’. Which is a bit odd, quite frankly. Together, they set out to protect a young amnesiac girl called Relia, who is being targeted by the story’s antagonists for reasons as yet unknown.

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Developed by series’ creators tri-Ace, Integrity and Faithlessness will be the first new entry in the franchise since Star Ocean: The Last Hope, which launched to somewhat muted reviews on Xbox 360 in 2009. Since tri-Ace’s acquisition in February last year by Nepro Japan, a mobile company, fans had thought the series effectively dead, at least on home console, and gave up hope of ever seeing another mainline Star Ocean game. Yet here we are, mere months away from a new instalment on PS4.

While the previous game drew some ire for attempting to appeal more directly to western gamers, producer Shuichi Kobayashi told VentureBeat that Star Ocean V will be more true to the series’ earlier entries: “[I]n Star Ocean IV, we did exactly that. We wanted to give the visual element which we believed would be appealing to western gamers, and it didn’t really work for either western or Japanese fans. It was a bit of a muddle, really. We don’t want to repeat that. We just want to establish our image and stick with it.” He continued, “[i]n Star Ocean V, we’d like to bring back the attitude we had in the first three games. Our priority is going to be to push out a very tri-Ace creative direction. That’s our main pillar and we’ll stick with it. Story-wise and visual-wise, number five is going to have the feel of a direct sequel to Star Oceans one, two, and three. It’ll be very different from Star Ocean IV.”

The development team hope that the focus on their core strengths will reassure fans that tri-Ace still cares very much for the Star Ocean franchise. And that reassurance couldn’t come at a better time. We’re seeing something of a resurgence of the jRPG after a bit of a fallow period last generation, where many questioned if the genre would even survive. Not only are franchises that we thought lost coming back, but we’re even getting sequels to last-gen titles that we never thought we’d see; who would have thought just a couple of years ago that we’d be waiting on a new Star Ocean, a new Valkyria Chronicles on home console, or a Platinum-developed sequel to NieR, of all things. And then there’s Ni No Two-ni (yeah, I’m going with that), and after something of a lost generation for Final Fantasy, it looks like the venerable franchise may well recapture the public’s imagination with Final Fantasy XV, which is looking very promising indeed. It’s a good time to be a fan of jRPGs.

The livestream promised that we would find out the full release date “very soon”, and also promised that the announcement would come with some “very good news” – perhaps we’ll see a limited edition? The next Star Log, which will be focusing on the battle system, is scheduled for April 12th, so hopefully we’ll have more news in just a few weeks. Until then, you can watch the latest English trailer below.

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Back in August last year, Japanese publisher Degica announced that they’d be bringing the manic bullet hell offerings of boutique shmup purveyor Cave to Steam, beginning in the winter. The first game to see release was the cult classic Mushihimesama, the developer’s 2004 vertical shmup that sees the titular Bug Princess flying through lush forests shooting down enormous insects and dodging hundreds upon hundreds of bullets, which hit Valve’s digital storefront back in November.

Fans speculated over what game would come next. Would it be something from the DonPachi series? Ketsui, Perhaps? Or maybe Guwange! Well, now we know, as a store page has popped up, letting us know that March 10th will bring us Deathsmiles, a horizontal shooter starring a group of gothic Lolita-styled teenage angels and their familiars as they fly about spooky forests and creepy graveyards, jinking through curtains of angry pink bullets fired from all sorts of occult-styled monsters like minotaurs, cyclopes, and, uh… a demonic tree that throws grinning apples at you, I guess.

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Deathsmiles probably wouldn’t have been the first (or, rather, second) choice for most fans, but I’m glad it’s coming. Though I was aware of the company’s games beforehand, Deathsmiles was the first Cave title I played, as it released on Xbox 360 back in February 2011. It’s also a pretty good shout if you’re looking to get into bullet hell shooters, as it’s a little more noob friendly than something like Mushihimesama, offering the option to play stages out of order and select one of three difficulty levels, while player characters have a pool of life points and levels generally feature more forgiving bullet patterns. Of course, it’s still got bags of depth when it comes to player strategy and high-score potential, and despite being a bit of an easier on-ramp to the bullet hell subgenre, it’s still not a game I’m ever likely to 1CC.

Like the Xbox 360 release, the Steam version will feature six different game versions, including Mega Black Label, which was originally a very limited remixed mode available in select arcades that added a new playable character, a new stage, and various scoring and difficulty changes. You can view the launch trailer below.

I’ll be happily double-dipping next month, and also looking forward to whichever title comes next. Personally, I’d love to get my hands on Deathsmiles II, which never made it to Europe. But maybe not right away – how about DoDonPachi Resurrection next, eh?