Archives for posts with tag: Collectors Editions

Theatrhythm Curtain Call 3DS pouch
Today, the sequel to one of my favourite games of 2012 hits the 3DS. Theatrhythm Final Fantasy Curtain Call, to give it its full, unwieldy name, is the follow-up to Square-Enix’s rhythm-action Final Fantasy compendium, and it’s fit to bursting with more music, more characters, more modes and even more fanservice. I’m a sucker for pretty much anything FF, especially its music, so I was glad when Theatrhythm turned out so well. And I of course ordered the Collectors Edition of Curtain Call, which has just arrived. So let’s take a look at what you get in the box.

Theatrhythm Curtain Call collectors edition

It’s quite a large box for a 3DS game, and it’s pretty similar to the one Final Fantasy XIV: A Realm Reborn came in, with a sturdy box covered by a card slipcase. Inside is a collectors pouch for your 3DS emblazoned with the cast and logo, and unfortunately for me, it’s for a 3DS XL. I can still use it to store my launch model console, of course, but it won’t be a snug fit.

We’re also treated to five platinum CollectaCards of the kind found in the games. The pack of five contains Edgar from Final Fantasy V, Zack from Final Fantasy VII/Crisis Core, Yuna in her X-2 appearance, Final Fantasy XIV‘s Y’shtola and finally Ramza from Final Fantasy Tactics. All the cards are double-sided, with character art on the front and a short bio on the reverse side. You can see the back of Zack’s card in the gallery below.

Theatrhythm Curtain Call CollectaCards

Finally, we have two CDs to listen to. The first of these is the same five-track remix CD that also comes with the cheaper limited edition version of Curtain Call, while the second is a 20-track ‘best of’ collection, which includes untouched music from across the series. These two discs come in the same jewel case, and you can see the full tracklisting for both in the gallery.

That’s it for collectors goodies, but printed on the manual is a note stating that those who’ve played the demo (like me!) will begin the game with some characters already unlocked and ready to go.

For £45, I’m pretty happy with what I’ve got here. I’m about to get started and I can’t wait to spend another 90 hours on the new game. My 3DS is pretty much sorted for the next year.


After more than four years in development, Crystal Dynamics’ Lara Croft-starring reboot, simply titled Tomb Raider, releases today for PC, PS3 and Xbox 360. I’ve been eagerly awaiting this series refresh since seeing it (via live stream, of course) at Microsoft’s E3 presser in 2011. The demo showed off an early section of the game, as Lara finds herself captured in a dank cave and struggles to free herself from captivity. It looked amazing; dark, atmospheric, lonely. I was hooked.

And so, without really knowing how it would turn out, I went ahead and ordered the top tier collectors edition. Thankfully, the game is great so far, though I’ve only played an hour or so. Admittedly, the opening sequence, that aforementioned cave escape scene, is a little bit too QTE-heavy, but it soon opens up and gives you a very useful bow, gleefully reminding me of my archery adventures in Skyrim. It’s an utterly gorgeous game as well – though I’ve only seen a small portion of the game so far, it’s certainly on par with the best that the Uncharted series has to offer.

There are other echoes of Nathan Drake’s adventures in the early sections too, as Lara clambers through environments in a similar manner, but the tone is markedly darker, and the environments immediately more open and traversable than Nate’s games. I’m looking forward to it opening up some more, and I’ve heard plenty of talk about Tomb Raider being possessed of a Metroidvania structure, with new gear opening up new paths in old environments. I can’t wait to get stuck in properly and flesh out the beautiful, deadly island of Yamatai.

And so we come to the main point of this piece. I said I bought the Collectors Edition, and it’d be cruel to not show it off a bit. So here is a new video (it’s been a while, eh?), showing off the big tin, the dirty (oo-er missus!) figure of Lara herself, the art book, map and… survival pouch? Just what is that thing for anyway? Enjoy the video, and leave me a comment if you’re getting stuck into Tomb Raider today. Or if you know what the hell the pouch is for.