Archives for posts with tag: Eiji Aonuma

In a new Hyrule Warriors-focussed Direct broadcast, Nintendo today announced that Ganondorf, the main antagonist of the Legend of Zelda series, will be a playable character in the upcoming Warriors/Zelda mash-up.

His appearance in Hyrule Warriors seems to give a nod to Skyward Sword‘s Demise; both are hulking, top-heavy characters, have the same long red hair, and they each carry a huge, black serrated blade. Players will also be able to get new costumes for Ganondorf, changing his appearance to match that of Ocarina of Time and Twilight Princess. Costumes from those same games will also be available for both Link and Zelda, and all of them can be obtained by registering the game on Club Nintendo. You can see all the costumes in the video below.

Ganondorf joins Twilight Princess‘ Zant and Skyward Sword‘s Ghirahim on the side of playable bad guys, while on the heroes’ side we have Link, Zelda, Sheik, Impa, Darunia, Princess Ruto, Midna, Agitha, Skyward Sword‘s sword spirit Fi and all-new character Lana, to bring the total playable character count to 13.

Elsewhere in the Direct, Koei Tecmo’s Yosuke Hayashi gives us an introduction to mission structure and character progression, as well as detailing some of the trademark Zelda elements that will be present in the game, such as using bombs to help take down King Dodongo – bombs that you will, of course, find in a chest. Nintendo’s top Zelda man, Eiji Aonuma, also appears throughout to introduce more small-scale franchise elements that will appear in Hyrule Warriors, such as cuccos, cutting grass and gold skulltulas.

It’s a good watch for fans of the Zelda franchise who may not have dabbled in the Warriors series before, like myself. Not only does it give a good indication of what to expect from the game, but we can also see how some of the characters handle in battle. Surprisingly, I’m quite looking forward to getting to grips with Lana’s combat style – who wouldn’t want to ride into battle on the back of the Deku Tree Sprout, or summon a giant cucco to vanquish your enemies?

The Direct also details Hyrule Warriors‘ Adventure Mode, which presents specific missions on a grid styled after a top-down Zelda map – appropriately rendered in an 8-bit aesthetic. Each block on the grid represents a mission with its own objectives – the challenge shown in the video is to defeat 300 enemies in ten minutes – so it seems like it’s essentially a challenge mode, and completing a challenge unlocks the adjacent blocks, opening up more objectives to tackle. Using exploration items on the map screen, you can also uncover new weapons or heart pieces that may appear as rare drops in the missions themselves. It also sounds like Adventure Mode is the only way to unlock some playable characters, which is unfortunate for those that aren’t drawn to challenge mode-type gameplay.

Hyrule Warriors is shaping up to be quite a celebration of the Zelda series, and this can be felt in the variety of stages featured in the game. The broadcast focuses on three of the areas we’ll be able to battle through; Ocarina of Time‘s Lake Hylia, Twilight Princess‘ Twilight Field, and Skyward Sword‘s Skyloft. I’m genuinely looking forward to paying Skyloft another visit, but that music – I don’t like what they’ve done with ‘Ballad of the Goddess’. I get that the background music needs to be faster-paced to accommodate the action, but it just doesn’t work, for me. Having said that, the up-tempo rendition of Twilight Princess‘ field music works really well, and I doubt I’ll be able to refrain from whistling along with it.

Development of Hyrule Warriors was completed just over a week ago, in time for it’s Japanese release on August 14th. We in Europe will be getting our hands on Nintendo and Koei Tecmo’s collaborative effort on September 19th, and if you’re willing to give Game fifty of your hard-earned pounds, you can get a Limited Edition that comes complete with a replica of Link’s primary-coloured scarf.

hwscarf

Standard edition for me, then.

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Those of you hoping for a 3DS remake of The Legend of Zelda: Majora’s Mask may be in luck, as Shigeru Miyamoto has named it as one of the titles he is considering for a release on Nintendo’s stereoscopic handheld.

Speaking to IGN, the man behind Mario indicated he was weighing up whether to get to work on Majora’s Mask or an even more cherished title. “We haven’t quite decided yet, whether we’re going to do A Link to the Past, because there’s also the possibility of doing a remake of Majora’s Mask,” he said. “This is something we’ve certainly been talking about and doing a little bit of experimenting with, to figure out which way we’re going to go.”

This, of course, begs the question of what form such a re-release might take; for Majora’s Mask we’ll obviously see a remaster in the vein of last year’s The Legend of Zelda: Ocarina of Time, but what of A Link to the Past? Will we see a stereoscopic port of the Super Nintendo classic or a full-fledged 3D remake?

Given the fantastic work done by Grezzo on Ocarina 3D, and the close relationship between the original and its direct sequel, you’d think Majora’s Mask would be quicker to bring to market. Miyamoto, however, said fans will need to be patient: “We have so many goals right now. We’re always looking at expanding our audience and giving people the opportunity to get their hands on 3DS and see what kind of fun gaming experiences they can have. And now, we’re also tasked with pushing the Wii U. So we have lots of good opportunities in terms of thinking about which Zelda game is going to be best for which purpose.”

Strangely, this is at odds with words spoken by series overseer Eiji Aonuma last November, when he told Portuguese site MyGames.pt that a new Zelda title was his priority. “But recently we released The Legend of Zelda: Ocarina of Time 3D as a remake. We are considering the idea, but it didn’t seem right to launch a remake one after another, so the next Zelda game on 3DS will be original.”, he said. It makes you wonder if perhaps Miyamoto stepped in and overruled him. I’m sure he can be very persuasive…

As to which of the two Zelda classics I’d like to see on 3DS? Well, both eventually. But if A Link to the Past turned out to be nothing more than a stereoscopic version of the original, I’d much rather have a remastered Majora’s Mask on my shelf. And this kind of brings me around to another point; why aren’t there any SNES classics on the 3DS store? I get that Nintendo want previous generations of handheld games on handhelds and home console games on home consoles. I get that. I don’t at all understand it, though. After playing through Metroid Fusion on my 3DS (yes, I’m an ‘ambassador’), it made me desperate for the opportunity to play Super Metroid on my handheld.

I’m a big fan of playing older games on handhelds. I can’t bear to play them blown up to enormous proportions on modern televisions, but on handhelds, they can be transformed, and a decent part of my handheld gaming time is spent on playing older games that I missed or wish to revisit. Handhelds are the perfect platform for that. Or is it just me?

Well, that’s enough of an off-topic rant. Which Zelda game do you want to see make a re-appearance on 3DS? And a wider question: Which older games would you like to see come to handheld formats in general?