Archives for posts with tag: Final Fantasy Type-0

Final Fantasy Type-0 HD limited edition
Nine years after it was unveiled at E3 2006 and four years after it saw a Japanese release, Final Fantasy Type-0 is finally available outside of the Land of the Rising Sun. Fans have been clamouring for the PSP spin-off, originally called Final Fantasy Agito XIII and conceived as part of Square-Enix’s Fabula Nova Crystallis mythos, ever since it became available for Sony’s PSP in Japan, and for a while it seemed as if it might never come. The PSP was pretty much dead in the west by 2011, and with the Vita stumbling out of the gate, it seemed almost a certainty that the handheld title would never escape its homeland.

Thankfully, Square-Enix thought up another plan: release the game on PlayStation 4 and Xbox One as an HD re-release. This may seem a cynical choice, using a much-anticipated handheld title as a means to ensure a decent-sized audience for the real big hitter, Final Fantasy XV – even more so when you consider the free demo of XV that comes with first print copies of Type-0 HD. For my part, I’m just happy we’re getting a game I’ve been thinking about playing for nigh on a decade.

And so, I pre-ordered the limited edition. Because of course I did. The limited edition comes housed in a hard box adorned with gorgeous artwork from series’ veteran Yoshitaka Amano, with a slipcover displaying the game’s logo. So what’s in that box? Well, if you’ve paid any attention to the image at the top of this piece, you’ll have a good idea. There’s a hardbound artbook with tons of colourful art and renders – some of which look a little spoilery, so beware if you’re grabbing a copy this weekend. We also have a 200-page manga, with the first few pages in full colour – again, this looks like it might be a bit spoilery, so it’s going to be set aside until I’ve finished my first run through the game.

Final Fantasy Type-0 HD manga

We also have a handful of Ace’s weaponised tarot cards, with art depicting some of the game’s eidolons. These are bigger than your average cards, with a glossy finish to them, and you can see them all in the gallery at the bottom. Last but not least, there’s a beautiful golden steelbook covered in that same Amano artwork that adorns the presentation box. I think it’s probably the nicest steelbook I own, next to the one from the limited edition of The Last Story, and houses both the game and soundtrack selection discs (as well as, of course, a download code for Final Fantasy XV: Episode Duscae). The latter is reasonably generous for a selection disc, holding fourteen tracks from Takeharu Ishimoto’s remastered soundtrack for Type-0 HD, including the suitably epic new theme, ‘Utakata’. I own the original, three-disc soundtrack, so it’ll be interesting to see how the remastered version stacks up.

I’m pretty chuffed with this limited edition, even if I feel like I have to steer clear of some aspects of it for the time being – I’ve managed to stay relatively spoiler-free with regards to the story of Class Zero, so now would be a bad time to ruin it for myself. So now, all that remains is to get stuck in and play the game. Especially as my Episode Duscae code doesn’t yet work. And if you’re interested in that, come back in a few days, as I’ll have some thoughts (and video!) discussing it.

For more images of the Final Fantasy Type-0 HD limited edition, check out the gallery below.

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agito
Back in 2006, Square-Enix introduced us to the Fabula Nova Crystallis: Final Fantasy XIII concept, ostensibly a series of Final Fantasy games that share an overarching mythology, if not setting. This was originally intended to include the numbered series title Final Fantasy XIII, as well as PS3 exclusive Versus XIII and PSP title Final Fantasy Agito XIII.

Now we find ourselves in 2013 and one of those titles is missing in action, (leading many to assume it’ll never see the light of day) while another remains trapped in Japan with no hint that it might one day escape. Instead, we’ve received a sequel to Final Fantasy XIII (which, while I liked it, enjoyed a mixed reception at best), with another, Lightning Returns, on the horizon.

As I mentioned above, Versus XIII seems almost dead in the water; there’s been no word on it for some time now, beyond a rumour last year that it had been repurposed into Final Fantasy XV and would be unveiled at E3 that year. Obviously that didn’t happen, leading some to claim the game had been quietly mothballed. Square-Enix themselves have publically stated that Versus XIII is still in development, but after more than seven years of tinkering, it’s difficult to remain positive.

What makes this situation more aggravating is that the aforementioned PSP game, since renamed to Final Fantasy Type-0, was released in Japan nearly 18 months ago. It provably exists – development is long since finished, yet there has since been no word on a Western localisation, bar a couple of rumours that the Vita may see a port (due to the PSP being more or less a dead platform outside of Japan), leading to some online retailers listing it for pre-order. These listings have since been removed.

Back in September, while I was reporting the weekly DLC updates for 3DS rhythm-action title Theatrhythm Final Fantasy, I noted the release of Type-0‘s opening theme ‘We Have Arrived’ might be a positive sign for localisation. Unfortunately, since that rather epic-sounding track was issued for Theatrythm, we’ve had but one mention of Type-0 from Square; in a November 2012 interview with GameSpot, Director Hajime Tabata had the following to say:

“Due to market reasons, we are taking a clean slate in terms of our plans. We feel strongly about bringing this title to the fans in North America and Europe, so if an opportunity arises that can become a conclusive factor, we are prepared to go into consideration right away.”

I don’t know about you, but that doesn’t sound massively positive to me. He’s basically confirming that no localisation work has even been considered at this stage, let alone begun.

All of which makes the news that dedicated fans are currently working on a Type-0 fan translation patch much more comforting than anything Square-Enix have to say. In the video below, you can see the early fruits of their labours.

Of course, fan translations are nothing new in gaming, certainly when it comes to jRPGs, but I doubt many thought such a high profile game would need such a patch. The legality of such is a little shaky (as you’ll need a ROM of the game to apply the patch to – so get importing if you’re interested), so it remains to be seen whether or not Square-Enix will take any action over these efforts. We can hope not; if Square-Enix won’t allow the vast majority of the world to enjoy this highly-rated and highly-anticipated game, then at least allow fans to translate it so we can import a Japanese version and still understand what’s happening. I’d much, much rather have an official English-language release, but that doesn’t seem likely; we can hope the publicity these fans’ efforts are garnering will prove that there is sufficient demand for Type-0 outside of Japan and the company springs into action. Until then, I’ll be keeping a keen eye on this translation patch, and I shall have to content myself with ‘We Have Arrived’ on Theatrhythm.

Links:
GameSpot’s interview with Hajime Tabata:
http://uk.gamespot.com/features/fantasy-star-talking-to-final-fantasy-scenario-director-hajime-tabata-6399208/
Kotaku’s coverage of the fan-tran patch:
http://kotaku.com/5983342/square-enix-wont-release-final-fantasy-type+0-in-north-america-so-fans-are-taking-over