Archives for posts with tag: Nintendo NX

Nintendo Switch
Nintendo have finally unveiled their next platform, and it’s called Nintendo Switch.

Coming next March, Nintendo debuted the machine in a three-minute lifestyle video this afternoon, and it seems the rumours were right. The Switch sees Nintendo merging their handheld and home console strategies into one flexible platform, with a tablet that you can either attach tiny controllers to and take on the go, or dock at home to connect to your television. The console uses 3DS-like cartridges for its games because, obviously, you aren’t going to want to take a wallet of optical discs with you when you’re out and about, and while handy, this would seem to be the death knell for physical backward compatibility.

We’re yet to see official specs for the system, but NVIDIA this afternoon revealed that the Switch is powered by a custom Tegra system-on-chip – an ARM part, and another detail that has long been rumoured. Given that we don’t know what this custom SoC actually is (both X1 and the upcoming X2 have been rumoured), it’s difficult to guess at how the Switch will perform – at least relative to the Wii U, as it’s unlikely to trouble either Xbox One or PS4 in performance. But more important than that, surely, are the games that the machine will run.

If the leaks and rumours have taken a bit of the surprise out of the console reveal, there was at least the unexpected appearance of the upcoming Skyrim remaster in the reveal trailer, as someone was shown playing Bethesda’s fantasy RPG on a plane, before returning home to dock the tablet and continue their adventure. Also present were Mario Kart 8 and Splatoon, two titles which have been rumoured to be getting ports to the new platform, as well as The Legend of Zelda: Breath of the Wild, NBA 2k17 and a 3D Mario game. Nintendo have also announced a selection of the third party support the Switch will, hopefully, enjoy, which includes names like Telltale, Take Two, From Software and more. You can see a larger list on this handy slide.

So let’s talk a little more about the hardware. As above, we don’t have specs yet, but we can talk in a bit more detail about the ways in which you’ll play the Switch. The tablet comes with two small detachable controllers, each containing an analogue stick and a collection of face buttons. These ‘Joy-Cons’ can be used separately, with one in each hand, or attached to a controller-shaped unit called the Joy-Con Grip to create a more traditional, albeit odd-looking, controller option. The Joy Cons can also be used for multiplayer games, with each player using one, and then there’s the Nintendo Switch Pro Controller as a separate option.

Swicth Options

It’s an interesting strategy for sure, and I think it makes sense given Nintendo’s relative strengths; their handhelds have pretty much always outpaced their home consoles in sales, and it’s hard not to argue that the 3DS has enjoyed better third party support than the Wii U. Indeed, even in an apparently shrinking handheld market, the 3DS has managed almost 60 million sales, so it’s not a bad idea for Nintendo to make an attempt at unifying both of those markets. With the Switch being fully capable of handheld play, it’ll be interesting to see how long the company continue to support their current portable system, but if the Switch comes in at a reasonable price and gets the next mainline Pok√©mon game, it could do very well for itself indeed.

The Switch concept is unlikely to do much for those that have been clamouring for Nintendo to just release a simple, traditional home console free of gimmickry or new ideas, but as someone who plays handhelds quite a lot, I’m pretty optimistic about it. I love my Vita, but one of the reasons I was excited for it in the first place was the promise of console quality games on the go. While there’s still a ton of interesting games coming to that platform, the bigger budget titles have long since dried up. With Switch, the possibility has returned, and even if third party content does slow to a Wii U-style trickle, there’s still the promise of playing Nintendo’s own games, like Breath of the Wild, while you’re on the go.

For now, we’ll have to wait for hardware specs and launch pricing, but you can check out the unveil trailer below.

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Sonic 25th anniversay
After much teasing and dropping of hints, Sega have finally announced what’s next for Sonic the Hedgehog in this, his 25th year. The Blue Blur will be speeding through 2017 in not one but two new games, with the retro-inspired Sonic Mania set to launch next Spring and a new main series entry, currently called Project Sonic 2017 due later in the year.

The two games were announced at Sonic’s birthday party at San Diego Comic Con, which was also streamed live on Twitch and YouTube. Unfortunately for those of us at home, the stream was a bit of a mess; it started much later than advertised, and then suffered persistent audio problems, with sound occasionally dropping out entirely. In fact, the stream was so buggy that one wondered if the surprise announcement would be a straight port of Sonic 06.

Thankfully we were spared the horror of that alternate reality. So let’s look at the first of these new games, Sonic Mania. As if to appease those fans that are constantly calling for a more classic Sonic experience, Sonic Mania looks like a lost Megadrive game, and development is being led by Christian ‘Taxman’ Whitehead, known among Sonic fandom for his work on ports of Sonics 1, 2 and CD, using his own Retro Engine. He was joined on-stage by head of Sonic Team Takashi Iizuka, who mentioned that along with all new levels (one of which, Studiopolis Zone, is shown off in the reveal trailer), classic levels will be present and remixed in the new game. Graphics, movement and momentum all look absolutely spot-on, as you’d expect from Whitehead, but beside fresh stages there’s also a new gameplay mechanic in the Drop Dash, which seems to allow you to initiate a spin dash in the air, zooming off as you hit the ground. It looks like it’ll be great for sudden changes in direction while maintaining momentum. Sonic Mania was playable at the event, so there’s already plenty of gameplay footage on YouTube, but for us mere mortals unable to attend the party itself, the new game is currently scheduled to launch on PC, PS4 and Xbox One next spring.

So we’ve got our classic, 2D Megadrive-y Sonic covered, what about Modern Sonic, I hear you cry? Well, held back until the very final moments of the party was a reveal trailer for Project Sonic 2017. Although Iizuka made a point of saying that the new game was not a sequel, but a “brand new experience”, it’s difficult not to see the game as Sonic Generations 2. Indeed, the trailer sets the scene by proclaiming, “From the team that brought you Sonic Colours and Sonic Generations” leading us to believe it’ll be a return to the successful ‘boost’ formula seen in those games, as we see Modern Sonic boosting, jumping and sliding. Moments later, he’s joined by Classic Sonic as the pair team up, just as in the hedgehog’s last anniversary game.

Fans have been hoping for a return to the playstyle of daytime-Unleashed/Colours/Generations for a good few years now, after both Lost World and spin-off Sonic Boom each failed to impress, but one thing that may give pause is the tone of the trailer. Opening on a devastated city (that looks suspiciously like the one from City Escape to me…) under attack from enormous automatons that look more than a little bit like Sonic 2‘s Death Egg Robot, the colour palette is muted, swamped in browns, and the final tagline of the trailer reads, “Join the Resistance.” Hmm. Hopefully the full game is not too self-serious, as that just doesn’t work very well for Sonic (you need only take a look at Sonic Adventure 2, Shadow the Hedgehog or the aforementioned Sonic 06 for proof of that). I don’t think we’re going to be looking at a grimdark Sonic though – the last few franchise entries, even as far back as Unleashed, have been generally breezy, ‘Saturday morning cartoon’ affairs, and it feels like the people at Sonic Team now realize this is where the franchise needs to be. Project Sonic 2017 is slated for late next year, and will hit PC, PS4, Xbox One and Nintendo NX.

Alongside the game reveals, the party was of course a general celebration of everything Sonic. We got a brief look at both Sonic Boom: Fire and Ice for the 3DS and the character’s appearance in Lego Dimensions, as well as a short clip from Season 2 of the well-regarded Boom cartoon; the cast even came out on stage to do a script reading, but unfortunately the stream rather annoyingly cut away from this. The tone was often completely, bafflingly, bonkers, with random interjections for such mundanity as a nacho tasting session from one of the sponsors, but it opened up to a rather half-hearted, lethargic set from Hyper Potions, complete with a lifesize, very Mikudayo-looking Sonic mascot who waddled onto the stage to throw some uncomfortable-looking shapes. Sonidayo later returned to the stage alongside Hello Kitty, for possibly the most inexplicable crossover you could imagine. It did, however, allow me to gif this.


Yep. Totally worth it.

Other than the games, the highlight of the night came when legendary Sega composer and Crush 40 guitarist Jun Senoue hit the stage to play some of the band’s Sonic themes. To be honest, it felt a little weird at first to see Senoue jamming along to a backing track, but I have to admit to grinning like an absolute loon when he started to play Escape from the City, encouraging the crowd to sing along, and when he followed that up with Open Your Heart, joined onstage by Crush 40 singer Johnny Gioeli, I was not at all surprised to find myself actually singing along. Well ok, not singing, as it was about 3:30 am, but mouthing the words, at least. It was a performance that lacked a bit of the energy you’d have got from a full band playing live, but it was still a great treat for the fans, especially those that love the music of the Sonic series. It must have been fun to be there in person.

This was an event by and for Sonic fans, and by all measures it was a massive success. As a Sonic fan, I’d have loved to have been there myself. However, the series still faces struggles in the wider market; Sonic remains a big brand in gaming, but the ‘Sonic Cycle’ is still in full effect, with the last two big games undoing all the good that Colours and Generations managed to do. With a return to a proper classic style of Sonic, as well as a game that looks to be expanding on those two excellent ‘boost’ games, it certainly looks like we’re on the upswing again. The only way it could be any better is if there was also a Sonic Racing 3 on the cards. Ooh, just imagine.

[Credit for Crush 40 live clips: W10002 on YouTube.]