Archives for posts with tag: Rumours

With Sony’s upgraded Playstation 4 ‘Neo’ all but announced, talk has since turned to what Microsoft plan to do to combat an even more powerful rival console. After all, Phil Spencer was the first to bring up the potential of upgrading gaming hardware in the middle of a generation when, speaking at a Microsoft press event in March, he said, “You’ll actually see us come out with new hardware capability during a generation allowing the same games to run backward and forward compatible…”

As such, it was something of a surprise when rumours of PS4 Neo broke and there was not a murmur of anything similar coming from Microsoft. Well, now we have much more than murmurings, with multiple independent publications reporting that their sources have informed them of a couple of new hardware developments from the Xbox team. There’s of course news of a slim Xbox One, but far more interesting are the rumours of an upgraded console, codenamed Scorpio.

According to Polygon, Scorpio is planned to be a 6 teraflop beast of a machine, more than four times the performance of the current Xbox One (which is held to be around 1.3TF), and a decent chunk more powerful than the rumoured Neo, which apparently clocks in at a bit over 4TF. Kotaku note that they’ve also heard the machine would be in the 5-6TF region, so it seems like Scorpio will be a very capable machine. Like Neo, Scorpio is expected to be both backward- and forward-compatible, with all existing Xbox One games capable of running on the new hardware, and while it is now expected to be announced very soon – E3 is just around the corner, after all – it’s not expected to hit store shelves until later next year.

Polygon state that power is a primary concern for Microsoft this time out, as they look to end the ‘weaker console’ narrative, while Kotaku has heard that the company are looking into a deeper partnership with Oculus; the Facebook-owned HMD currently comes supplied with an Xbox One controller in the box and allows console owners to play their Xbox One games in a virtual theatre setting, but with the additional power available to Scorpio, could Microsoft be about to bring Oculus Rift to console? With Sony looking to push PlayStation VR this year, they’ll certainly need something to combat that.

While it may seem an odd decision to announce a new machine a year or more before it becomes available, with Neo apparently on track to launch this year Microsoft will likely feel they need something to combat the impression that the Xbox is slipping even further behind – Polygon reports that they were blindsided with the more recent reports of a 2016 release for Neo, as they had expected to be going head-to-head with Sony’s new machine next year. Of course, an early announcement has the potential to completely stall sales of their current console, but Microsoft may see this as a risk worth taking if it keeps them in the conversation – they aren’t likely to be happy with Sony walking away with all the headlines while they just keep on trucking with a far weaker console.

On the flipside, Microsoft may find it worthwhile to let Sony go first. Iterative consoles could prove to be a risky venture, after all, as console owners are used to buying a box that will serve them for five or six years without any further investment needed. While there is excitement around Neo at the moment, there’s also a touch of confusion and annoyance; if players don’t see a good reason to upgrade, or feel they’ve been left in the dust just three or so years into the generation, the whole endeavour could backfire. For their part, Sony have apparently told developers that games must be structurally the same on both PS4 and Neo, leaving things like resolution and framerate as the only beneficiaries of upgraded hardware – you likely won’t see Neo-exclusive gameplay features on your shiny new box, and while this is the right thing to do for those 40 million existing owners, it also leaves little incentive to upgrade for a great many people. Letting Sony go first allows Microsoft to watch the landscape and see how consumers take to it, at the risk of slipping even further behind and looking down the barrel of supporting the standard Xbox One for a year against a far more powerful rival. Either way, it’ll certainly be a difficult balancing act.

When the Neo rumours broke, I wondered if the idea was driven almost entirely by VR, and the power needed to drive it. With the rumours of Scorpio being Oculus-compatible, perhaps backed up by a new rumour from Ars Technica, there’s a good chance that it’s a strong reason behind the push for more powerful hardware. Of course, there’s also the question of what happens when the next generation comes? Let’s assume Sony wants to launch PS5 in 2019 – three years after the Neo and six after the base PS4 – will Microsoft be a year behind again? Surely they wouldn’t want to release a new gen console a mere two years after Scorpio, yet surely they also wouldn’t want to be a year behind to the new gen party?

I think what’s more likely – if Neo and Scorpio are successful at least – is that, rather than a hard reset between ‘generations’, we’ll simply see Microsoft and Sony putting out new, more powerful hardware every few years, raising the power profile but keeping compatibility for all existing games. In my recent piece about Xbox One’s backward compatibility program, I posited that it could be the first step in such a plan for Microsoft. If it all shakes out, it could mark the end of a hard separation between console generations, and the dawn of the console as an evolving platform. I could get behind that.

It seems the console landscape is on the verge of a significant step change, and it’ll be interesting to see where everything falls over the next year or so. One thing’s for sure, though – this year’s E3 is going to be absolutely bonkers.

First published on Vexoid on 31/05/16

chiefponcho
With the recent announcement of Halo 5: Guardians, and the subsequent confirmation of its 2015 release, speculation has renewed as to what this year’s Halo title for Xbox One will be. Back at E3 last year, 343 head Bonnie Ross promised fans that their Halo journey on Xbox One would begin in 2014, a promise she reiterated when announcing Guardians.

And so, the oft-rumoured Halo 2: Anniversary pushed its way to the fore again; 2014 marks ten years since the game’s original release after all, so it seems like a no-brainer. But a rumour emerged over the weekend concerning an altogether larger plan for this year, something that would tally with Ross’ claim that Halo‘s Xbox One journey would begin with “a giant leap, rather than one small step”; according to Engadget, we’ll be seeing not one but four remastered Halo games this autumn.

Apparently dubbed ‘The Master Chief Collection’, the set is said to gather up remakes of all four main-story instalments thus far and serve as a story catch-up to fans old and new alike. As the collection is focused on the Chief, Engadget’s unnamed sources say that it’s unlikely that Halo 3: ODST and Halo: Reach will be a part of the package, which makes sense if the idea is to get players up to speed for Halo 5: Guardians.

While something quite similar was rumoured back in January of this year, I personally think this it’s a bit too good to be true. Can 343 really remaster four separate games in the two years that will have passed since Halo 4‘s release? Even with an external development partner (such as Saber Interactive, who 343 collaborated with on 2011’s Combat Evolved Anniversary) it seems like an absolutely colossal amount of work. I really, really want it to be true, but I remain sceptical (as an aside, I really hope if it is real, it’s not called ‘The Master Chief Collection’, because that’s just an awful name. Maybe call it Halo: The Great Journey, instead).

But that doesn’t mean we can’t have a bit of fun with the rumour and speculate a little. As such, I’ve been wondering what shape the multiplayer component of such a release might take. Would they include all four games’ multiplayer modes? Would it be something based on Halo 4? Perhaps a beta for Halo 5? Or maybe something else entirely?

My first thought was that perhaps the collection would include just the single-player campaigns; Engadget’s sources are positioning it as a story catch-up, so multiplayer doesn’t necessarily play into that (and really, who’s going to complain about missing MP when you’ve got four campaigns to play through?). Secondly, if we consider that remastering four campaigns is a hell of a job alone, remaking separate MP modes for all four would surely be a nightmare.

Perhaps then, it’d be a port of Halo 4‘s multiplayer? Other than an extended Halo 5 MP beta, this seems the most logical idea. However, considering that ‘The Master Chief Collection’ seems very much like (massive, exciting) fan service, and that some series fans have reacted with annoyance to some of Halo 4‘s more mainstream contrivances (such as ordinance, loadouts, weapon unlocks), that may be seen as something of a black mark against the package.

But never mind what we’re likely to see. If we’re speculating here, why not draw up a wishlist? If I could have my dream Halo multiplayer mode included in this collection, it would be one experience rather than four disparate, game-specific modes. This single Halo multiplayer universe would be a relatively ‘pure’ Halo experience, perhaps modelled after Halo 3‘s multiplayer, and would include all the maps from all four games. If people wanted to play a more Halo 4-style game, have that as its own playlist – its own mode, like Griffball or Infection, but again, playable across all the series maps. Hell, you could even throw in a Reach playlist and all of that game’s maps, weapons and vehicles too.

Additionally, I’d like to see private lobbies where you can get together with friends and filter everything to create your own, pitch-perfect Halo experience. Make everything tweakable – rule sets, weapon sets, vehicles, kill limits, gravity, everything. If it’s going to draw on the entire history of the series, then why not allow fans to throw everything they want into a private match.

Then – and this is the most important part – it would be included with ‘The Master Chief Collection’ via a download code. That’s right, I want it to be a separate download. Why? Because I’d like to see 343 decouple Halo multiplayer from a collection of disparate games and have just one separate Halo MP experience that gets updated with new maps, modes, weapons and vehicles when a new Halo title comes out.

Just think about that for a second. It’d be like everythingHalo multiplayer’ in one place, updated and run as its own thing throughout the Xbox One’s lifespan. It’d mean no splintering of the community, no dropping an older game’s multiplayer to jump into the new one – just new additions as the series goes on, updated independently. It’d encompass both the past and future of the series in one fell swoop, and bring all Halo fans into one experience. And just think, you could launch it straight from your hard drive whenever you want, without having to put a disc in the drive.

Of course, I can’t see this ever happening, much as I’d like it to. I imagine it’d require 343 to staff up enough that they’d have an entire team always beavering away on the ongoing multiplayer service. But hey, if any platform holder has the money to do such a thing, it’s Microsoft.

But if I can’t dream, there’s one big issue I’d like the next Halo to address: please, please, please remove map voting. I know it sounds almost perverse, a player asking for less choice, but here’s the thing: the players can’t be trusted, and I don’t want to play Team Slayer on Ragnarok all day, every day. While most people will point to some kind of ‘CoD-ification’ as the reason why they’re not as fond of Halo 4‘s multiplayer as previous titles, for me this map repetition was what drove me away from the game. I don’t think I’ve ever even seen the DLC maps that I got for free with the limited edition, let alone played on them, and that needs to change.

Oh and also: bring back Invasion. Oh, and Firefight, too.

We’re just a couple of weeks away from E3 now, where we will surely hear all about 343’s plans for the rest of 2014. Only two weeks, to find out if my crazy fever-dream of a perfect, standalone Halo multiplayer service will come true. Who am I kidding? Of course they won’t. But that doesn’t mean I’ll be any less excited for whatever they unveil on June 9th, and while I may be sceptical about the rumoured collection, I’ll be absolutely over the moon if that’s what Bonnie Ross ends up unveiling on stage.

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In a post on Xbox Wire titled ‘The Halo Journey’, 343 General Manager Bonnie Ross has made Halo 5 official. For the first time since Combat Evolved, the game will carry a subtitle; Halo 5: Guardians is expected to be released in Autumn 2015 for Xbox One.

Calling the project “massive and exciting”, Ross outlined some of the core tenets that will shape Xbox One’s first Halo outing. “In the past, Halo games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways,” she said. “Making a Halo game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the Halo game that fans deserve, and a game that is built from the ground up for Xbox One.”

Halo 5: Guardians is a bigger effort than Halo 4,” she continued, before announcing that the game will run on an all-new, more powerful engine. “Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.

“It’s a game that will hopefully demonstrate the talent, learnings and abilities of the 343 Industries team. A game that will incorporate the things we learned from Halo 4 about technology, aesthetics, performance and scale – and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the Halo universe.”

Accompanying the post was a piece of artwork depicting series’ protagonist the Master Chief, along with a mystery character. Both of them seem to be set against a backdrop of the dusty, sandy planet the Chief was seen traversing in last year’s E3 reveal trailer. But who is this other character? Their armour seems to mark them out as a Spartan, so the immediate conclusion to jump to would be Sarah Palmer, who played a supporting role in 2012’s Halo 4 (and was thus a character introduced to the franchise by 343), but looking closely, one can pick out an ONI symbol on the armour’s chest piece. If it is Palmer, she’s been moved from Spartan branch to intelligence. Of course, it could also be someone else; it’s a long shot, but perhaps it’s Serin Osman, a Spartan II candidate that didn’t make it through the augmentation process and later went to work in ONI. Though, given that she did not undergo the bone strengthening enhancements necessary to wear MJOLNIR armour, this seems unlikely.

Either way, I can’t wait to find out. I’ve said before that I’m a massive Halo fan and I look forward to seeing what 343 can achieve with the Xbox One hardware, especially considering what they managed to squeeze out of the then-seven-year-old 360 with Halo 4. That game seemed to be 343 saying, “See! We can make a Halo game!”, and while I thought it was an excellent addition to the franchise, I’d like to see what they could come up with having now taken full ownership of the series.

Interestingly, Ross also took time to reiterate that we’ll be seeing something Halo-related this year, calling back to a previous announcement that insisted our Halo ‘journey’ would begin in 2014. There have long been rumours that this year will see a Halo 2: Anniversary release (the game is ten years old this year, after all), and announcing Halo 5: Guardians for 2015 almost seems to confirm this. Ross assured readers that we’ll find out more at next month’s E3 conference, adding the tantalising promise that our “journey definitely begins in 2014 with a giant leap, rather than one small step.”

Perhaps then, it’s something more than an HD remake for Halo 2? Maybe the rumours of a HaloWar Collection‘, comprising Xbox One versions of Halos 2, 3 and 4 is a reality after all? One thing’s for sure; it’s not the forthcoming TV series being made in collaboration with Steven Spielberg, as Ross clarifies: “We’ll have more to share on the Halo television series as we near its projected fall 2015 release.”

Meanwhile, over on Halo Waypoint, Franchise Development Director Frank “Frankie” O’Connor also chimed in, adding that 343 “have significantly more to say about that at E3 and beyond. Suffice it to say, another shoe has yet to drop.” He also shared a new piece of concept art, which you can see below.

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Whatever form the beginning of our Xbox One Halo journey takes, I for one am very excited to see it.

sympA rumour has hit the net today concerning an HD re-release of celebrated GameCube jRPG Tales of Symphonia. Dubbed the Tales of Symphonia: Perfect Edition, the pack will apparently contain both the original cult game and its less-well-received Wii sequel Dawn of the New World (called Knight of Ratatosk in Japan). The pair are said to feature HD graphics and the collection will see release on PlayStation 3.

The rumour comes from Spanish site Koi-Nya, which I have linked at the bottom. It purports to be a summary of an interview with Tales of series producer Hideo Baba that took place recently but has yet to be published. I can’t seem to get the page to load no matter how many times I try, but a friend managed to get through and copy-pasted me the body of the text, which I have reproduced below.

During the celebration of Expomanga 2013, we had the pleasure of chatting at length with Mr. Hideo Baba, producer of the series Tales of, and although it was not until within a couple of days when post the full interview, we bring you of the juiciest and shocking news that Mr. Baba dropped relative Tales of Symphonia: Perfect Edition, a remake in HD for PlayStation 3 would include both sets of Symphonia, the Tales of Symphonia Original (GameCube, PS2) and Tales of Symphonia: Knight of Ratatosk -Tales of Symphonia: Dawn of the New World in the West (Wii).

And, following the rumor of the existence of this title whose information we gained from internal sources-nya koi, we decided to ask about its reliability to the producer of the series. Although Baba was not in a position to officially confirm its existence, has been able to drop that thing would be “a representation of the dreams and hopes of the fans, who have long been wanting it” and that may soon know something about it.

In case of confirmation of the existence of this game, which we expect to hear so soon, this game would be released at least in the United States, locating the source from which we obtained the leaked information, and which also spoke that Tales of Xillia 2 would have secured its location in the West .

In addition to this news, Hideo Baba has told us many other interesting news and curiosities about Tales that soon you can read the full interview granted us.

EDIT – I’ve just got the site to load, after about ten attempts – perhaps their servers were overloaded by thousands of Symphonia fans descending upon them!

It’s a little difficult to parse what’s being said here, as it’s been machine-translated from Spanish. To me, it seems that Koi-Nya had heard of an HD remake from some other source, and then asked Baba-san about it, who replied that such a project would be “a representation of the dreams and hopes of the fans, who have long been wanting it”, while also pointing out that he was ‘not in a position to officially confirm its existence’. The problem here is that, thanks to the translation I can’t tell if, having been questioned about the rumour, Baba has basically said “wouldn’t that be great! It’d make a lot of people happy, right?”

I’m a little sceptical – perhaps too much so. I’d like to believe that this website wouldn’t have posted their story if my above interpretation were the truth of the matter, but I’ve never heard of this site before (not surprising, as I’m not Spanish, nor do I speak the language), so I have no context for this; as such, I can’t just take this story as gospel. They do, however, seem to suggest that Baba said we’ll hear about it soon, so maybe I’m just being a massive cynic. As an aside, they also seem to be claiming that Tales of Xillia 2 will see a Western release – I’ve not seen anyone pick up on this little tid-bit.

I want this rumour to be true, I really do – I missed out on Symphonia when it released on GameCube, always telling myself I’d grab a copy later. Then it was too late and it became increasingly hard to find. I watched the Symphonia anime recently and fell in love with the world, characters and storyline, and it just made me even more desperate to play the game. So I really want this to be true. But I’m not going to be getting my hopes up too high until Hideo Baba officially announces it. Namco-Bandai’s annual Tales of Festival will take place in just under three weeks (June 1-2) in Yokohama, Japan, so perhaps we’ll hear more then? Fingers crossed.

Source: Koi-Nya
http://www.koi-nya.net/2013/05/12/hideo-baba-deja-caer-una-posible-remasterizacion-para-ps3-de-ambos-tales-of-symphonia-tales-of-symphonia-perfect-edition/


Square-Enix head honcho Yoichi Wada has taken to Twitter to declare that, contrary to recent rumours, ‘Fabula Nova Crystallis’ entry Final Fantasy Versus XIII is still very much alive.

Responding to the rumours (first run by Kotaku last Friday) the CEO said: “There’s someone making a false rumour that Versus was cancelled,” and, as if to offer some proof, he added, “Haha… just a minute ago, the regular Versus meeting ended. If you saw the presentation of the city, it’d knock you off your feet.”

I said on Friday that I’d be taking Kotaku’s rumours with an extra-large pinch of salt – after all, a lot of work has seemingly been done on the six-years-in-development title, and it’d be massively wasteful to throw it all in the bin. Not that it’ll stop vast swathes of the internet, but there’s little reason to disbelieve Wada’s statement other than abject cynicism; the CEO of Square-Enix is, at the very least, a far more reliable source than Kotaku’s unknown (and therefore unverifiable) informers.

Having said that, I can see this rumour rearing its head again if another TGS (or indeed Square’s own upcoming Final Fantasy-themed event) passes by without a showing of the game. Surely now Square-Enix must be at least considering putting something together to show fans, in an effort to fully allay their fears. Hopefully we’ll have more information in the coming months. I, for one, can’t wait.

See Wada’s tweet (in Japanese) here:
https://twitter.com/yoichiw/statuses/227628674780909568

Kotaku have reported that, according to a couple of sources, Final Fantasy Versus XIII is no more.

Fans have been clamouring for the title, which is a part of the overarching Fabula Nova Crystallis universe (comprising Versus, Final Fantasy XIII, XIII-2 and originally Agito, which became Type-0) since it was first unveiled at E3 2006 with a stunning trailer. We’ve seen and heard precious little since, which has led many to declare the game vapourware.


See Final Fantasy Versus XIII in action

Kotaku’s sources differ as to the fate of the game, with one stating that Square-Enix will simply let it die without any announcement, fearing a hit to their share price, while the second source states that the game’s development schedule and resources have been folded into another game entirely. Whether this means actual in-game assets or simply workforce is not made clear.

If this rumour is actually true, surely it’d be better to take the second option; canning everything from a game that’s been six years in development, that has already been shown publicly, has undergone VA casting and even has a theme song (‘Somnus’, which is available in Japan as DLC for Theatrhythm) seems like a monumental waste of resources. With all the problems Final Fantasy XIV‘s launch has suffered, as well as the lower-than-expected sales for XIII-2, surely Square-Enix can’t afford to dump it all and start from scratch?


The game’s theme song in Theatrhythm Final Fantasy

That’s why I’m incredibly skeptical of this rumour. While it may be telling that Square-Enix have not moved to rubbish these claims, surely some use will be made of those assets? Perhaps the rumours prior to E3 that Versus XIII will actually be renamed and become Final Fantasy XV (which I scoffed at at the time) will actually amount to something? I certainly hope so, as Versus XIII looked to be the most inventive game from the Japanese developer in some time.

Only Square-Enix knows the true fate of Final Fantasy Versus XIII, and they’re remaining tight-lipped. The company has a couple of Final Fantasy events in the coming months where we may hear more (though one of these is centred around the Final Fantasy XIII Project and the Lightning saga – will we see confirmation of the rumoured Final Fantasy XIII-3?), and of course September will bring Tokyo Game Show 2012. Another no-show at TGS will only fuel the fire.