Archives for posts with tag: Shigeru Miyamoto


Those of you hoping for a 3DS remake of The Legend of Zelda: Majora’s Mask may be in luck, as Shigeru Miyamoto has named it as one of the titles he is considering for a release on Nintendo’s stereoscopic handheld.

Speaking to IGN, the man behind Mario indicated he was weighing up whether to get to work on Majora’s Mask or an even more cherished title. “We haven’t quite decided yet, whether we’re going to do A Link to the Past, because there’s also the possibility of doing a remake of Majora’s Mask,” he said. “This is something we’ve certainly been talking about and doing a little bit of experimenting with, to figure out which way we’re going to go.”

This, of course, begs the question of what form such a re-release might take; for Majora’s Mask we’ll obviously see a remaster in the vein of last year’s The Legend of Zelda: Ocarina of Time, but what of A Link to the Past? Will we see a stereoscopic port of the Super Nintendo classic or a full-fledged 3D remake?

Given the fantastic work done by Grezzo on Ocarina 3D, and the close relationship between the original and its direct sequel, you’d think Majora’s Mask would be quicker to bring to market. Miyamoto, however, said fans will need to be patient: “We have so many goals right now. We’re always looking at expanding our audience and giving people the opportunity to get their hands on 3DS and see what kind of fun gaming experiences they can have. And now, we’re also tasked with pushing the Wii U. So we have lots of good opportunities in terms of thinking about which Zelda game is going to be best for which purpose.”

Strangely, this is at odds with words spoken by series overseer Eiji Aonuma last November, when he told Portuguese site MyGames.pt that a new Zelda title was his priority. “But recently we released The Legend of Zelda: Ocarina of Time 3D as a remake. We are considering the idea, but it didn’t seem right to launch a remake one after another, so the next Zelda game on 3DS will be original.”, he said. It makes you wonder if perhaps Miyamoto stepped in and overruled him. I’m sure he can be very persuasive…

As to which of the two Zelda classics I’d like to see on 3DS? Well, both eventually. But if A Link to the Past turned out to be nothing more than a stereoscopic version of the original, I’d much rather have a remastered Majora’s Mask on my shelf. And this kind of brings me around to another point; why aren’t there any SNES classics on the 3DS store? I get that Nintendo want previous generations of handheld games on handhelds and home console games on home consoles. I get that. I don’t at all understand it, though. After playing through Metroid Fusion on my 3DS (yes, I’m an ‘ambassador’), it made me desperate for the opportunity to play Super Metroid on my handheld.

I’m a big fan of playing older games on handhelds. I can’t bear to play them blown up to enormous proportions on modern televisions, but on handhelds, they can be transformed, and a decent part of my handheld gaming time is spent on playing older games that I missed or wish to revisit. Handhelds are the perfect platform for that. Or is it just me?

Well, that’s enough of an off-topic rant. Which Zelda game do you want to see make a re-appearance on 3DS? And a wider question: Which older games would you like to see come to handheld formats in general?

Advertisements

Wii U Zelda still a way off.
Despite showing an HD Zelda demo at last year’s E3, Shigeru Miyamoto has stated that a franchise title for the Wii U is currently only in the planning stages.

In an interview with Entertainment Weekly, the legendary developer noted the HD demo garnered “a positive reaction” and reflected on Skyward Sword‘s motion controlled combat.

“With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun, but there were some people who weren’t able to do that or didn’t like it as much and stopped playing partway through it. So we’re in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further.”

This shouldn’t come as much of surprise, given the series’ release schedule over the last decade; since The Wind Waker in 2003, we’ve had Twilight Princess in 2006 and last year’s Skyward Sword on home consoles. So an HD Zelda adventure is likely a few years away yet, but going by last year’s demo, it’ll be well worth the wait.

SCEE “very relaxed and confident” about Vita situation.
Despite Vita sales remaining flat in the months since launch, Sony Computer Entertainment Europe CEO Jim Ryan told C&VG they aren’t worried about its prospects.

After mostly ignoring their floundering handheld in their E3 keynote, some might see this as complacency. That decision was rendered even more bizarre given the existence of a sizzle reel trailer for the Vita that looks as though it was meant for the conference. Could they not have shaved three minutes from the bloated Wonderbook presentation to show this?

Ryan stated that Sony weren’t considering a price cut, and gave one reason for perhaps not showing much software support. “There’s a lot going on – a lot of very Japanese specific content that wouldn’t really resonate with the Western world,” he said, adding “there’s still a lot of content to come. We have Little Big Planet to come, and then on the third party side FIFA, BioShock, Call of Duty and Assassin’s Creed. So, in my mind it’s a line-up of real quality – and a good balance across various genres.”

That’s all well and good, but you need to show the content. I adore my Vita, but if Sony want consumers to get behind the machine, first they need to get behind it themselves.

The next-gen pays E3 a visit.
Even though both Microsoft and Sony had categorically stated they would not be showing new consoles at E3, many believed this was just an elaborate smoke-screen designed to mask a surprise reveal.

With the benefit of hindsight, we know this was merely wishful thinking, but we’re now late in the current generation of console tech and we know that new machines are coming at some point. With this in mind, two industry heavyweights chose E3 to show off their new rendering middleware.

First up, Epic’s Unreal Engine 3 successor, cleverly named Unreal Engine 4. We’ve seen stills from this ‘Elemental Knight’ demo in a Wired article a short while ago, but it’s much more impressive in motion, showcasing some fantastic lighting and particle effects.

We also have a new video from Square-Enix, who took the opportunity to announce Final Fantasy: Modern Warfare! Oh no, wait. It says here that it’s a tech demo for their new Luminous Studio engine.

The demo, called Agni’s Philosophy, is a teasing peak at what a future Final Fantasy might look like. So… not much like Final Fantasy at all? It’s incredibly impressive stuff though, especially in character’s hair and the level of environmental detail. Perhaps it’s the less fantastical environments and character models, but I find Square-Enix’s demo the more impressive of the two.

Will games look as good as these two demos on our next-gen consoles? I can’t help but think they won’t, but it certainly gives us something to look forward to.